The Legend of Zelda has always been a franchise that best typifies Nintendo's desire to create memorable, substantial adventures. If Mario is all about precise mechanics and pure enjoyment, Zelda is a series that focuses on storytelling, world-building and classical tropes of good against evil, Hero against returning villain. Since The Legend of Zelda: Ocarina of Time first brought the series into three dimensions, however, it can be argued that evolution has been minimal. Nintendo has made attempts to move the franchise into new realms, but technology limitations and no doubt other concerns slowed that progress - The Legend of Zelda: Skyward Sword, though fantastic in its own right, didn't live up to its pre-release billing as a significant shake-up of the IP.
The Legend of Zelda: Breath of the Wild delivers the revolution that has undoubtedly been desired within Nintendo and, it seems, among many fans. This is still quintessential Zelda, but the old formula has been drastically overhauled to the point that it's almost been ripped up and re-written from scratch. What we have, then, is the most ambitious title in the history of the franchise; most importantly it delivers on its staggering potential.
In opting for a true open world, a key question for this title was how it would marry together freeform exploration and spontaneity with a narrative structure; worry not, we won't get into plot spoilers here.
The series as a whole has stuck to a template partly due to its storytelling approach, with the returning Hero tackling evil across multiple ages, a cyclical process that gives impressive scope for lore and - of course - timeline theories (though Nintendo eventually produced an 'official' timeline). The good news is that this entry maintains a notable primary narrative, which actually kicks into gear sooner than we'd anticipated. Reflecting on the core story after the credits have rolled, what we will say is that it's not only well written but it is, also, a slightly more 'grown-up' approach from Nintendo. The trademark quirks of the IP are still present throughout a playthrough, but the manner of the storytelling and the tone continues some of the progress seen in the past couple of generations.
Nintendo, importantly, found a clever hook for working in stylish cinematics without them being disruptive. Some sequences will run for all players regardless of their approach, but many come through optional work; it's a testament to the developers that we wanted to explore these additional segments. In addition, the concept of generational battles, not only with Link 'waking up' but also going back to that cyclical history, is told through seemingly inconsequential moments. If you speak to the right character that happens to be a bard, for example, you can learn all about the history of Hyrule. Find the right areas in the world and Link's memories are triggered. For those happy to take their time, there's depth to be discovered.
Our final point on storytelling relates to the idea - espoused by Eiji Aonuma in particular - that players can in theory dash to the end right away. Technically that's correct, but to be blunt it's not a realistic or desirable option. There will be a handful of extremely talented speedrunners that pull it off, but they'll be an exception to the rule. The structure of the tale is carefully crafted by Nintendo to ensure that the tools needed for the job take plenty of work to obtain. Even those seeking to simply blitz the story are looking at a substantial playtime.
The reality of the experience, of course, is that this is truly an open world title. The initial 'Great Plateau' area, so familiar from all those demo videos, serves as a solid introduction to the challenges you'll face. You can wander off and experiment, of course, but even following objectives will take you to a point where you must choose your own way; it's a microcosm of what's to come. It's likely an area that had a great deal of focus from Nintendo; in those opening hours you're taught - often indirectly and with some embarrassing failures on your record - about the arts of survival, exploration, combat and puzzle solving.
In the initial Shrines - small puzzle-driven challenges - you gain access to Link's abilities, which provide him with bombs, magnesis and stasis on tap. You learn about inventory management, and the limitations on how many swords, shields and bows Link can carry. You begin to hunt and gather, and then cook obtained ingredients to create meals - a baked apple will recover more health than a raw apple, but the experimentation goes far further. Your weapons and shields will start to break, and you'll come to areas where you need to compensate for tough conditions either by wearing the correct clothes or, more likely, cook a meal with a timed resistance to the elements.
Importantly, despite the inherently daunting nature of the freedom you're given and the systems you must control, the light-touch instructions do a sterling job of helping you grasp these mechanics. The depth is manageable, and when you fail you learn from your mistakes. This is a game where all players will need to get used to the Game Over screen, with Link's early weakness and initial mistakes all prompting frequent deaths. Yet the auto-saves (and one manual save per user on the system) mean you rarely lose more than a minute of progress. You fail, adapt and try again.
Once you swoop into the wider world Link enters another realm figuratively and literally. The 'Adventure Log' truly comes into play at this point, which is Nintendo's take on the objectives / mission structures seen in other major open world games. A parallel with a title like Skyrim is that you're given the end goal as an objective very early; as mentioned above, however, targeting it right away amounts to suicide. As you explore, interact and take actions, however, your list of 'Main Quest' objectives expands, and a dizzying range of side- and Shrine-quests also emerge.
For those willing to invest weeks and perhaps months of their gaming lives into Breath of the Wild, the incentives are there. Nintendo has created the biggest Hyrule yet, and it's also the most engaging and varied. If you pick a direction and run you will eventually find enemy encampments, towns, stables (where you can 'board' and claim ownership of the horses that you tame from the wild), and wanderers (friendly and otherwise) that you can engage with. You'll also find sweeping vistas and mountain ranges that, much like the real world, are only populated by nature and abandoned property - if you see it, you can get there, even if tricky climbing is required. Nintendo's creation of a Hyrule under a looming threat, and with brutal battles in its not-so-distant past, is extraordinary.
The sheer scale of the world not only means you can discover interesting side-quests and lore in the most unexpected of places, but you'll also need to manage your map - even when focused on story objectives. Adopting an approach used in so many games of the genre, Nintendo tasks you with finding and climbing towers in each region, in the process revealing that map segment. Whenever a new area is touched upon a tower should be a priority - not only is the map information invaluable, but the elevated view helps you to spot areas of interest. There's a certain thrill in gazing over Hyrule from on-high, spotting an interesting building, assigning a 'pin' or 'stamp' on the map and setting forth. These tools also mean that you can mark places of interest to address later on, if you're not keen on being distracted every time Hyrule throws up an intriguing landmark.
Part of the joy of Breath of the Wild is the ability to do as you please, assuming you're well prepared and equipped. Every step of the way you'll be gathering food, items and valuable ores as resources, and you'll be selling and buying goods to enable further exploration. Perhaps you'll sell a lot of monster parts or ores to buy special clothing that allows you to traverse a harsh environment, or you'll attempt to make do by cooking meals and elixirs for temporary effects. What is fundamentally true is that those that don't engage with these mechanics, don't scavenge and place survival top of the list, will have an extremely tough time. This game is all about embracing nature, local economies and allies, while preparation is a fundamental requirement in order to give Link a fighting chance.
Beyond these open-ended mechanics, the conventional Legend of Zelda design can still be found, bubbling under the surface. You may upgrade areas such as health hearts differently to before, but it's still a key part of progress. You'll also find an extensive cast of characters that are relevant to the story or, in some cases, are simply there to further the sense of a living, breathing world. At times, particularly after a long stretch of climbing to high points and exploring barren and cruel mountain ranges, the world can feel unwelcoming. Yet follow beaten paths and roads and there are structures, multiple towns, villages and islands to be found. Some are extremely optional, and can in theory be completely ignored. Yet such is the humour, innocence and occasional cuteness of the Hyrule inhabitants, the urge to meet as many characters as possible is hard to resist.
It was actually quite late in our playthrough - primarily targeting the story due to time constraints - that some of the most memorable moments emerged; for others, these could arrive earlier in the experience. The broad range of mechanics and Link's athleticism to dash, climb and glide are worked into fast-paced and unexpected sequences, or the ability to change clothes becomes important in unexpected ways. In one scenario we searched for conventional solutions before realising that boldness was needed to sprint through a treacherous area. We stockpiled health-giving meals and elementary elixirs and engaged in a mad dash to a safe spot. It was fantastically constructed, and even the reactions of the locals as we arrived at their abode was delightfully comedic, reflecting the unconventional route we'd been forced to take.
Those small moments stand out, but this title hasn't lost its flair for the theatrical and high-stakes scenarios. There are a small number of dramatic scripted battles that add even more variety to proceedings, and beyond the 100 puzzle-like Shrines there are a small number of conventional 'dungeons'. By the time we reached the denouement of the core story we were - in a literal sense - on the edge of our seat as we played. We're giving away as little as possible here so that further details are optional for you to find online, but we ended the game satisfied with the collection of memories we'd accumulated. The character development, the atmospherics - all of it delivered. From quirky light-hearted sections to world-defining events, we'd spent tens of hours becoming utterly immersed.
Moving on to the foundations that hold that extraordinary world and experience together, we have what is quite likely the most complex set of control requirements yet seen in the series. Every button on the two Joy-Con or Pro Controller is put to work in some way, but by the time you're done in the opening area you should have a good grasp of how to manoeuvre Link to your satisfaction. He's particularly agile, so you'll be far more interested in his stamina than you ever were in Skyward Sword; steep climbs - looking for footholds in which to gather breath and energy - are like a mini-game in themselves.
Combat is also satisfying, with the breakable weapons and the ability to quickly steal and use items dropped by enemies adding an extra level to strategy. Some enemies use long weapons that you need to dodge around, others opt for melee that encourages you to backflip away. Time a dodge well and you can execute a 'Flurry' attack for increased damage, and the systems-based mechanics also make for fun ideas - you can push boulders onto foes, crush them by using magnetism on metal objects, or pick them off with bombs and arrows (motion controls can also be used for precise aiming). The AI is generally smart, too, with enemy encampments often having look-outs that sound the alarm if you've failed to implement the stealth mechanics properly. That said, it's not ground-breaking artificial intelligence, as enemies can still be slightly dim on occasions.
As an obligatory mention of amiibo, the various Zelda ranges unlock useful items - oddly you have to enable amiibo in the menu and it appears as a 'rune' ability, which is a cute way to try and integrate it into the world. Some figures deliver some particularly neat weapons and throwbacks (scan a Smash Bros. series Link figure, we beg you). Ultimately, it's unremarkable implementation that's easily ignored, though the idea of a Wolf Link as a daily companion is a nice exception to that rule.
Aesthetically, Breath of the Wild is beautiful; at times its Wii U origins show and, at this stage, we're yet to see what the Switch can truly do. Nevertheless, some modest textures are counteracted by terrific art design, which isn't particularly surprising. The overall image is attractive, and it's also the incidental touches that catch the eye - lizards will scamper away, you'll spot flocks of birds and groups of wild horses in the distance, and features like grass and water look gorgeous. The changeable weather (days are 24 minutes, for those wondering) is also a highlight, with rain impacting your ability to climb, and lightning striking Link if he has any metallic gear equipped.
There are a few cracks in the world's logic that we should point out, though they're relatively minor. Occasionally the code will prompt a pursuing enemy to simply disappear (though this is rare), and a few NPCs seem to forget previous visits and repeat their "let me show you something" moments. In general the world is a masterpiece of design and craft, but like many open-world games there are occasional slip-ups, fleeting moments when the immersion is weakened.
Moving on to the merits of handheld and TV play, the game naturally shines when the Switch is docked and you're getting the 1080p output on your larger screen (though the game is native 900p, we should add). As the Switch supports full RGB range (finally) the visuals really pop and appeal on a quality TV; in this case the draw distance and graphical effects are at their best. Playing on the 6-inch 720p console screen is perfectly acceptable, though, and can certainly be pleasurable when spending some time exploring or completing side-quests. The system's screen is nice and sharp and it's the best-looking portable title we've played to date (including tablets etc), but we still suggest enjoying the big moments on a TV.
It terms of performance, we have a mostly solid 30fps throughout. There are dips and chokepoints, however - occasionally there's very brief stutter that's likely related to the game streaming assets, but there are also a small number of areas that are more consistent in their drops. Alpha effects and some visual flourishes seem to blame, though in almost all cases slowdown happens at non-critical points - in key battles or tricky areas Nintendo seems to have prioritised a smooth framerate. We don't think these drops are particularly damaging to the experience but they are there, and those playing on a shiny new Switch may feel pangs of disappointment when it happens. Open-world games typically have performance issues at launch on consoles, the question will be whether Nintendo mimics a studio like CD Projekt Red in diligently patching out dips like these.
Audio, meanwhile, is a real high-point in this title. To address the voice-acting question, there's not as much as you'd expect based on trailers, so you're still reading plenty of text. Musically, we have orchestral performances in sweeping moments and atmospheric, subtle sounds when exploring a quiet area of the wilds or moving somewhere sacred. It's impressive sound design, designed to blend with your actions and the world rather than define them. Play with good speakers or headphones.
Beyond that, when it comes to The Legend of Zelda: Breath of the Wild there's almost too much to say, and some will feel we've rambled on too long already in this review. The main point is this - it's an incredible game, and may come to be considered as the best in its series.
The Legend of Zelda: Breath of the Wild is a landmark release for its franchise and Nintendo. It's the first time that Nintendo has truly taken on the open-world genre in a current-generation sense; in arriving late to the party, though, it embraces some strengths from top-of-the-class games while also forging its own identity. This game is a revolution for the franchise, but the Legend of Zelda essence is still there - its soul remains.
The end result, then, is a captivating experience. This will be in the running as the best game in the IP's history, and it will likely be discussed as a leading contender in the broader open-world genre. Nintendo has bravely taken one of its biggest franchises in a new direction, and it's delivered a triumph.
I'm hoping this typifies the beginning of a more open Nintendo in terms of game design in general. As much as I loved the Wii U, there was a definite shift towards linearity with its huge library of 2D platformers, and even the 3D Mario games of recent have been modelled more on their 2D cousins. The last Zelda was also one of the most linear in the series history, so it's nice to see both this game and Odyssey branch outwards again.
And yes, I did do a Sligeach and pounce on the top comment before actually reading the article. It's a bad habit. Sorry. I'll stop now.
No doubt about it.
Y'all haven't read it, have you
It looks like the Switch is going to have a great start with this game at launch.
Cool!!! Famitsu also gave it 40/40.
I'm disappointed in the rating. You should have given it an 11/10. Step up your game NL!
I expected nothing less. I think this might be the game that finally replaces OoT as the holy grail of Zelda gaming.
Worst launch ever.
Easily one of Nintendo's best works. Since 3D World if you ask me. Tomorrow's the day we play this on our Wii U/Switches. Hard to believe its almost time.
NL - will you be putting up other Switch game reviews today?
Read it or not, I've got my copy paid for and waiting for me with my Switch at the midnight release tomorrow. No sleep this weekend!
@SwitchVogel OoT has already been replaced long time ago.
I don't think a game was ever been hyped this much. And it seems to be delivering!
Midnight can't come quick enough.
The embargo is lifted! HEEERE THEEEY COOOME!
Very good review and I'm thankful for there not being spoilers. Really excited for tomorrow!
Great, I'll be snagging the Wii U version. The Switch version is apparently much worse, performance wise.
@zip Opportunity missed...
Scores! Scores! More perfect SCOOOOORES!
Are we getting reviews for the other launch titles?
This is great. Still, I'm taking the classical Zelda approach. Nintendo has to collect 5 Must-have-game Magic Cards to unlock the way to Wallet Temple.
One down, four more to go
@zip Has it though? I never really held it in such high regard, but it seems to me that the fanbase still puts it on a pedestal even though better games have come after. Same as Smash fans and Melee, y'know?
@ThomasBW84 spoiler free review?
@BigBadJohn We're cracking on with reviews, yes.
Get hype guys! CAN'T WAIT TILL MIDNIGHT!!!!
@G0dlike Yep, spoiler-free in terms of plot, I don't think this is the place for details on the story.
Will there be a seperate WiiU review? How does it compare to the Switch version?
Zelda is racking 10's left and right.
It's gonna be one of the highest rated games ever.
AND THERE'S LESS THAN 12 HOURS FOR ME TO GET MINE!!! BWHWAHAHAHAHAH!!!
Boom. That is all
Currently avergaing 98 on Metacritic. Lowest score is a 9.
It's a bit of a tragedy for the Wii U that it didn't get this game exclusively, to cap off an absolutely marvellous line-up of games on that system. Switch steals the limelight, but this is a Wii U game. Goodnight, sweet prince xxx
@ThomasBW84 perfect! I will give this piece of journalism the attention it deserves immediately
@Piersen SnipperClips should be second Magic Card
@Yasume Apparently not, going by this review, Edge magazine, Pro gamer, and a few others. I am sure the WiiU version will be as memorable, but technically and graphically as good, there is just no way it can be.
Though, it's funny how last generation the reviews here kept trying to convince us about how "essential" and "integral" and what a "game-changer", etc. having the map and inventory on a second screen was (.....?) Yet, without it; totally not an issue, not even worth mentioning. So I guess not that essential after all then...
@ThomasBW84 How does it feel reviewing something like this? Knowing that it is a masterpiece? Does it add to the game as you play it or does it make you wary of not trying to look like fanboy?
98 on Metacritic atm. That's just mind blowing.
The other reviews I've seen mark this as a contender for the greatest game of all time. Ocarina of Time, you've finally been shown up. It's moments like this that make me proud to be a Nintendo fan.
@Timppis I don't have anyone to play local co-op with.
Even Polygon gave it a 10!
@akaDv8R Joycon sync issues and framerate drops when docked bro.
Edge gave this 100 so all is looking good.
Will there be a review for the wiiu version soon? I don't have the money for a switch xD T_T
Erm... and what about a review for the WiiU version. Zelda:BotW was designed for the WiiU afterall, and this has got to be the WiiU's last hurrah! C'mon Ninty Life get a review/comparison on.
"Too much Zelda - 10" - IGN
@Kit Let's face it, it's the same game (I think). I can't see much point in writing a whole new review just to discuss a couple of minor graphical differences.
@gcunit Gamespot gave it a 10 too! That was the one that really surprised me!
That's 12/10 irl 😁 (gotta add 2 to any Nintendo game review Gamespot do)
Can't wait to see Bajo and Hex review this on Good Game.
It's still on 98 after 37 scores are in...
(Ocarina of Time scored 99 based on 22 scores)
@WiltonRoots don't hate troll hate to piss on your parade Nintendo 64 had the worst launch with only mario 64 and pilotwings 64 for almost the first month
@Slim1999 Calm down.
I think he was joking.
And some people say Mario 64 was pretty good as well...
I wasn't expecting anything less than a 10/10. Good job, Nintendo.
Where does this game fall in the timeline, I wonder...
Also, poor Wii U version...
I'm crying right now!!!
I was gonna buy and play this regardless of what the critics said. That being said, it is nice to see an almost unanimous feeling across the board, critically, on the quality of the game.
The historical context is also not lost on me. We are talking about nearly 20 years since Nintendo had achieved a genre defining title in this franchise. There have been, technically speaking, much more improved titles since OoT. But nothing as genre busting as this. Clearly the dawning of new era for Nintendo and Zelda. Silly to look ahead at this point. Can't wait to see, eventually, where Zelda goes from here on out
@Frosty_09 Fair enough
@Kit We will explore the Wii U version, right when we can get a copy!
Somewhere between 2016 and 2018 AD. 😊
Ocarina Of Time is the "best game ever" for me, since I played it on release day. I can understand people playing it years later not getting the same sense of awe when playing it, but when released it truly was like nothing before it, and because I played it on release I still hold it just as high today.
The Wind Waker came close for me, or is maybe even as good, and I simply cannot wait to see how Breath Of The Wild will impact me in the days, weeks and months to come!
98/100 on Metacritic is INSANE!
GOTY, GOAT with a few sheep thrown in!
The hype is so real right now. I made a gif to celebrate...
Bruno loves his Zelda
Well, if you read it - can can you possibly be 'first'? An enjoyable read though. Thanks @ThomasBW84
@ThomasBW84 - well written as always. Can't wait to try this game out.....after tasting the game cart of course
Nice to see. Glad even an unfinished game can score perfect. When the game is completed this winter, I'll be happy to pick it up.
@Gerbwmu Well the taste is important.
So it's perfection? I remember Skyward Sword being labelled perfect, but was really so flawed (but still good).
I pre-ordered the Wii U version 6 months ago. Amazon e-mailed a few days ago to say they would update the shipping estimate and now it's due about 2-3 weeks after launch. That tells me the Wii U version could be quite rare and I've decided to keep it sealed. I'm gonna start saving for a Switch and hopefully in a few months I'll pick one up and play the definitive version. A 10 has me hyped for when I get to play it!
@ThomasBW84 Will you guys make a separate review for the Wii U version? Mine just shipped today, can't wait to play it tomorrow when it arrives in post.
Going to be the last physical Wii U game released on the great console, that Nintendo misunderstood to market to the world.
E: I'm really surprised that Nintendo didn't give NL a pre-release copy of the Wii U version. Are they deliberately trying to push down the Wii U version and not have it represented at all?
@ThomasBW84 Did Nintendo only give out Switch review versions? I guess it's fair enough that they would like to forget that the Wii U version even exists in a marketing sense. Understandable as I think I will specifically not get a Switch tomorrow as I can get this on Wii U.
Anyone else in that boat? If it was ONLY on Switch I'd be getting one at launch I think. Hope the Wii U version still holds up well, it'll be so expensive here!
@Nintendofan83 The WIIU version won't be rare. The preorders were very strong for that version.
The sync issues are very ocassionally according to other reviews (NL life disn't even mention it) and check Edge's review - Nintendo handed them a Wii U version of the game to compare and the Wii U drops are frequent and they go down to the teens. The Switch has drops, but only when too many things are happening on the screen.
Ignoring all that, Breath of the Wild is shaping up to be GotY and a strong contender to GotG. Its barely one point down from Ocarina on Metacritic!
@Slim1999 All in jest, all in jest.
@Kolzig It's not going to be the last Wii U physical game - that's likely to be Axiom Verge.
I didn't think it was possible for me to become even more excited about this game, but the reviews I've read so far have done just that. What a time to be alive, huh?
That's good to know, thanks. I was entertaining buying it for the WiiU since it'll be Xmas before I can afford a Switch.
PRAISE THE LORD!!!!!!!!!
Current average after 52 reviews is 97.5, so 99 is unlikely now, but for this day and age in video-gaming, 98 is a stupendous average after that many scores.
Very excited to play through this.... In a month once I'm done with Uni work.
less than 24 hrs away!!
Score numbers aside, I feel that Breath of the Wild has surpassed Ocarina of Time.
@BornInNorway81 Same here with me and OoT. Its the gold standard. A game I can still play and enjoy to this day
You are correct, I forgot the limited special edition of Axiom Verge that comes out later in the year. I should've said last first party physical game.
I don't know what else to say.
I got mine last night and although I didn't get to play it for very long the game is by far the best looking thing Nintendo has ever done.
I'm not going to lie I was absolutely terrified it wouldn't feel like a Zelda game. But right from the get go it really does but in a different environment. I still haven't really got stuck into it yet but from my first 45 minutes of play I game-overed like twice lmao. It's surprising how differently you have to take the approach to enemies (look what's around them and what they can use against you) and in the case of guardians my advice is look for an escape route lol. But I haven't really delved into the story yet (still on the plateau) I just hope it meets my high expectations!
I'm soooo excited for tomorrow finally bringing me the switch and the latest zelda ow YEAH
@starman292 Yeah, don't try and fight Guardians for a while
The only game I think might challenge this for goty is Mario Odyssey.
I'm sure BotW is about as 10 as it gets for Zelda games, however keep in mind this is the same site that gave Skyward Sword a 10 as well.
@gatorboi352 Well to ease your concerns it has gotten a lot of other 10s as well and is one of the highest rated games of all time.
Guardians have creeped me out since the initial teaser. I can't wait for the sense of fear and panic encountering one early on in the game. Likewise, I anticipate the sense of accomplishment when I've geared and leveled up enough to actually dispatch one. I wonder what kind of creature is actually within the shell. Some form of Octorok?
ARRRRRGGGGGHHHHH! Can't believe that this is holding a 98/100 on Metacritic after 53 reviews!!! The worst score is 9/10! I assumed at least a few reviews would be negative. Hype level is now up to 1,000,000.
"I'm not going to lie I was absolutely terrified it wouldn't feel like a Zelda game. But right from the get go it really does but in a different environment." Good to hear as I was worried about that too.
@Maxz No matters, glad to see another name there
@gatorboi352 - Interesting, and pertinent too. So other games have gotten 10's? Thank you for the history lesson.
Also, please review the Wii U version.
Release the reviews! At this point I'm beyond hype! I am on another plane of anticipation. I think I'm going to cry when I finally get my switch to start this game up tomorrow. Not kidding, don't judge me xx
Now let's talk about 1-2 Switch.
Also thanks for the awesome review Nlife!
Take a deep breath, guys.
24 hours to go...
Btw, should I try this game for a newbie of Zelda games ?
Midnight can't come soon enough
"Playing on the 6-inch 720p console screen is perfectly acceptable, though, and can certainly be pleasurable when spending some time exploring or completing side-quests. The system's screen is nice and sharp and it's the best-looking portable title we've played to date (including tablets etc), but we still suggest enjoying the big moments on a TV."
Pretty much my entire case as to why I think the portable aspect of Switch is getting overhyped and will not be the system selling point that many think it will be. AAA gaming and portable gaming just don't mesh.
To this effect, I largely see Switch being an indie haven and a success portably playing those sorts of games. Problem is, indies don't sell systems and are more of a complementary type of gaming.
BOTW has 10s across the board. It will be GOTY for sure and I will have a blast playing it! Can't wait until this weekend!
No need to guess the final score. At the end of the day, it's a straight 10/10 no matter what and it sure doesn't take a full decade in the making either.
@bimmy-lee Skyward Sword is not 10 worthy. It's just not.
@Anti-Matter I think Newbies that are patient will have a lot of fun, and the story works as self-contained too.
Games is like a food.
They are divided into: Appertizer, Main Course and Dessert.
Some games are AAA type, some of other games are small budget games, the rest just complementary.
You can't rely on All "Main Course" games. They are not the best of all. Even some of complementary games can be same fun as AAA games.
Example: my AAA games so far is Animal Crossing New Leaf. But, sometimes I bored and want to take some break but iI don't want to lose my villagers, so I just only set the time back to 6 am on same date over and over again. After that, I can play other games.
I'll give it about 6 months before everyone all over the Internet starts to say this is the worst Zelda game ever. It's only a matter of time.
I just need to know how the Wii U version stacks up. So far, I dont see any big difference at all. It is a port after all. Lensflares (annoying anyway) and slightly better anti aliasing, and a bit higher resolution, that's about it. FPS seems to be the same. So far, not worth buying a whole new console.
Its raining perfect scores...im a little baffled, because nothing ive seen so far screamed perfect game for me, but i give it the benefit of the doubt and guess its a thing you have to play yourself to get
I was thinking about getting this on Wii U, but maybe I'll wait and pick it up when I get a Switch one day. Nice review.
@Einherjar No such thing as a perfect game Top score is for top-of-the-class amazing games, in my book.
@shonenjump86 We do plan to cover the Wii U version, we're not holding back on that, it's just that copies of that version weren't an option (to us anyway). It's out tomorrow, so we'll take it from there.
I have not been this pumped for a new Zelda since Wind Waker. I'm not surprised by the perfect scores at all. Clearly it deserves them. Tomorrow can't come soon enough!
Awesome!!!! The Wii U version is out of stock on Amazon! Noo!
Wow. I know Zelda games always get good reviews, but this is averaging a 98 on metacritic. The lowest score right now is a 90.
Anyway, expected nothing less. I'm SO glad this is a Switch launch title.
I'm excited. I knew it was going to get a 10. The open world is singing to me. "Two more days to Halloween, Halloween, Siver Shamrock". The Switch is going to be awesome. My salavation levels are through the roof.
@ThomasBW84 Sure thing, its still a "perfect score"
Still, color me actually surprised about this. Sure, its Zelda, no one expected anything less than "Good", but these top scores across the board are...fascinating, to say the least.
I probably see where they are coming from tomorrow, 10 in the morning
@ThomasBW84 hi Thomas. One random thing I'd like to know. Remember that field that was shown on the very first reveal of this game all those years ago? The one where Aonuma clicks his fingers. Can you tell if that exists in the final game?
It's been the wallpaper on my laptop ever since then, and I'd love to finally roam around in it!
I cannot wait!
I will receive it between next Tuesday and Thursday.
I heard there's a new patch live today?
1 2 switch
Shovel knight treasure trove
There's your other four magic games cards somewhere in that list.
@gatorboi352 - That's a sobering bit of reality on my otherwise happy morning. At least I'll no longer stumble around believing my opinion is pertinent to me, and that there's only One True opinion.
Well, it seems like this game is going to get Game of the Year awards all over the place, and deservedly so from everything I've seen. It's just a little bit of a shame that the issue I've had with the tech not really being able to do the game full justice, particularly the visuals, is of course as real as I claimed it to be since day one. This game running on proper current-gen tech, be it something like a PS4-level console or even a high-end PC, could be genuinely stunning—and not relative to a mostly portable console that also plugs into your TV, but relative to every single other game out there on any system. But still, kudos on creating another masterpiece in gaming, Nintendo; this is what I expect when I think of Nintendo. It's a shame the Switch console itself isn't getting quite as universal praise from all the gaming media out there in the reviews I've been reading, because I expect the same from Nintendo's hardware as I do its games—and so should all of us as far as I'm concerned.
I can't buy me a Switch soon so maybe I'll get this on WiiU if I find a copy...
I'm super excited for this, but after spending the last couple days putting several hours into Horizon:Zero Dawn, it's hard to imagine BotW being better. Horizon is phenomenal and possibly my new favorite game of all time.
Are you sure it's not a 11 out 10 , this game does look amazing and definitely like a bar setting experience I just got a few more hours, midnight tonight I get to pick up my copy .
Are you guys going to do a Wii u review?
Wow! What a great review. I just checked metacritic and this game currently has a 98 out of 100 with 56 reviews in (all of my favorite sites gave it a perfect score). I don't know of any other game reviewed so well. I am very excited to dig in myself.
What a swan song for the Wii U to go out on.
Really awesome to see such a great score. Nice swan song for the Wii U and nice "first game" for the switch. Shame the review didn't include any comparisons though ...
I somehow ended up with two pre-orders of the limited edition. Just because I wanted to be sure that I'd get at least one of them.
I am so rdy for this
This sells the Switch!!
@Maxz Actually, I'd much rather have comments like yours appear first. Please continue, and certainly don't apologize.
Can't wait for tonight to be playing this bad boy in that Switch!
Thank God for Zelda.
...10 out of 10!..uh huh huh...cool...
So you've never played Head Over Heels? That's a perfect game right there. 😎
98 on Metacritic right now.
Holy mother of Jesus...
@impurekind I'd prefer a game that looks like this and is portable over a slightly prettier game that can only be played on a TV, personally. BotW might have some big moments that will be best on a TV, but it will also have a ton of adventuring and exploration that will be a ton of fun on the smaller screen, curled up in a bed, on a toilet, during a car ride, etc.
botw is getting solid 10s on every game site.
@Fandabidozi We'll check out the Wii U version, not sure yet on whether it'll be a full review or more of a performance comparison.
@Yasume I heard the same.... It's going to be really interesting what digital foundry Comes up with in analysis.
@ThomasBW84 the performance comparison is going to be what's needed, and of course any differences in the actual game.
just checked on metacritic.... this game has landed 33 X 100% reviews and not a single one below 90
@Danrenfroe2016 There will be a performance comparison for sure, just checked and one of us has a Wii U copy pre-ordered.
Ive just been in Game and seen my preorder Switch and Zelda and accessories with my own eyes then had to come home without them till midnight
I don't have the money to pick this or the console up at launch, but hopefully in a month or two I will get to experience this masterpiece.
Oh man can this game overthrow The Witcher 3 as my greatest game of all time? Guess i'll see on friday
It's so much fun running round chopping trees, stealing steak off moblins and making soup XD Don't worry you're going to love it!
@PanurgeJr I'm not sure I've got the commitment to sit around hammering F5 all day. Zelda was something of a fluke.
Say what you will about Sliggy, he's got the 'comment section pounce' down to a fine art - like a tiger. A really, really melancholy tiger. It makes me sad just imagining a tiger that sad.
Trust me I worried it was going to feel like that, but it really doesn't. I keep on forgetting it's a portable because it feels and plays just like a home console. The home feels snappy and quick and there is little to no loading at all. Plus Zelda looks and plays beautifully. It's not until I had it that I fully realised this IS a home console with optional portability. I just hope people treat it as such. Oh and for those who were wondering there is rumble in Zelda just not HD rumble.
Nice review and nice score! It also scores massively on Metacritic: I counted 33 perfect scores, even ign Lol!
Tommorrow is the day for me (fingers crossed). Some lucky people may already play it today though.
"Eagerly awaiting news of the WiiU version by comparison. A real shame this couldn't be covered in the review, and slightly worrying that even a site such as this was not sent a preview copy..."
I am pretty sure the Wii u version is almost identical. The reason why they didn't get a preview copy is because Nintendo wants everyone to buy a Switch. Tough luck mates, I ordered the Wii u version!
PS be like we have Horizon!
Nintendo be like we have Zelda!
X-Box be like we have uhh backwards compatibility...
@gcunit Wait, GamePro still exist?
Hopefully this is the start of a golden age for Nintendo. After the "dark age" that was 2015 and 2016, I'm beyond excited for Zelda, ARMS, Snipperclips, Splatoon 2, Mario, Xenoblade, Pikmin 4 and Fire Emblem: Echoes.
What else can Nintendo do to convince people specs don't matter after creating the greatest game of all time on last gen tech? Seriously, I'm outta ideas!
Why am I wasting my time commenting here? I have to get my work done since I'm taking tomorrow off to play this game all day.
@Maxz You mean Triforce Heroes? Or A link between worlds? CUz linearity is kind-of key on co-op games, and ALBW was super non-linear.
@diaverik I meant the 3D Zeldas, sorry. Basically, I was saying SS lacked the wide-open exploration aspect of many other 3D Zeldas (which Mr. Aonuma explicitly stated drove him to do something different with BotW). And that was the last 3D Zelda we've had for a while. I should have specified, sorry.
Game only has 98 on metacritic. What a travesty. 98! GOAT.
@Maxz LOL I gotcha. SS was super linear. (I kinda consider ALBW a 3D one considering the amount of 3D puzzles in it. LOL Not that anyone might agree.) XP
@Yasume - I agree I'm picking up the Wii - U version of this as well and could care less about the switch. Switch to me is doing everything wrong. Not backwards compatible and no incentive for a Wii - U owner like myself to upgrade when to me I don't care really about graphics but if i'm to spend over 300 for new hardware and peripheral's with still no game running around 500 to 600 dollars when you do side by comparisons The switch only looks slightly better. I don't care to rebuy mk 8 when it looks almost the same with a battle mode. A battery with only 2.5 hours - 3 hours battery life when mine on the Wii U lasts around 8 hrs because I bought the better battery. Also when your battery dies you can't replace yourself and have to send to Nintendo to replace. No backwards compatibility which is a big deal and adds value to me. I never got around to getting a WII so when I bought a WII- U it was like getting two consoles. No Netflix or Hulu to stream or internet browser which is a big deal to me. No word on transferring your wii - u downloads for free by having same nintendo network ID and i spent way to much money. I actually hope that the WII - U Breath of the Wild outsells the Switch version now that would be funny to me. To be quite honest and believe me I have a lot more negative points but don't feel like listing all of them I feel I have more value with the Wii U and will skip the Switch and check out next Nintendo system and see if it's improved.
I haven't played it yet, and I expect good things. But I can tell you my personal score will not be a 10/10 because it doesn't utilize the second screen properly. I still think I will enjoy it, but it won't deserve a perfect score.
@gatorboi352 - I couldn't agree more with your post about the switch's portability being over hyped and a game like this would work out better on a console and switch will be a indie haven which personally I like indie games actually better than AAA games because most are not to my taste but I know that it won't sell systems on a mass scale and this is looking to even though has more commercial exposure than Wii - U but when the dust settles and the noise calms down the Switch will only probably sell around Wii - U to game cube numbers at best in my honset opinion.
I knew it. This game looks like a masterpiece. We had to wait so long for it, but the wait has paid off.
@ThomasBW84 Keeping the review spoiler free is nice, but is NL going to do a follow up that covers the game more in depth? PS has about 7 articles on what's involved in H:ZD.
Things I'd like to know (I did read the article but it's long so I may have forgotten)
I read somewhere you can train/domesticate dogs in game. Can you use an in game dog like the Wolf Link amibo as a pet or companion, whatever gaming word you'd prefer to use for sidekick? It wouldn't have all of those hearts of course, but it would be nice just to keep Link company even if it just follows you around like the Shovel Knight fairy.
Fast travel? I hate backtracking.
Uphill travel? Gliding downhill is all well and good, but I don't want to keep climbing the same mountain over and over again. Sled dog would be nice in the snow. Or winged Uber flyer to carry Link maybe? I really wanted a hot air balloon, not enough of those in videogames since Spyro's original game 20 years ago.
And 1 comment. You were technically correct writing "you're getting the 1080p output on your larger screen." But while the Switch dock may output 1080p, I've read several places the game is native 900p, not 1080p, and some people might read your "1080p output" comment as incorrect. Unless it really is 1080p and Wii U is 900p. Anyway, it caught my eye and was all the talk online back in January.
This makes me think this is not going to be my favorite Zelda
"there are a small number of conventional 'dungeons'." barely mentioned in the review at all and only in quotations.
@Rman12 To me, the Switch is improved over the Wii U by a lot. No region lock, games tied to account and not console, better online service, and the portability is something that's definitely useful to me. For people that don't care about playing handheld mode, I can see why they are not interested. And that's fine. Nintendo took a risk combining console and handheld into a single experience and even though it can act just fine as both, it falls behind when you try to use it as just one thing. Because it's not small and compact enough to be a handheld for a lot of people and it doesn't compete in terms of power as a home console compared to the other consoles which is a let down for those guys that wanted a comparable console to PS4 Pro or Scorpio.
Anyone else anxiously waiting for the Wii U version to be dispatched by Amazon?
@Nintenjoe64 - I received an email a few days ago from Amazon that it will be delayed until I think march 7th. I was also curious and checked on Amazon the other day and there is no page for Wii - U version so it may have sold out. You have an option on Amazon for the Wii U version to get the digital code for 59.99 but nothing for physical so it appears that it sold out already.
This game looks too good to be true, but it seems true.
@rjejr Yes it is native 900p in this case (though upscaling to 1080p technically happens), I will correct that; it's been a heck of a week so I just forgot the clarification. It's pretty on TV, that was the main point
We are planning guides, yes, which will naturally go into more detail. I don't feel it's a spoiler to say there is fast travel, I just didn't specifically say it in the review. In fact, I seem to recall mentioning it in my preview.
@Rman12 mine is still slated for delivery tomorrow. It had better turn up because I've got a day off work.
@ThomasBW84 "It's pretty on TV,"
I think that should pass as the technical term.
Can't imagine why you've had a busy week, though I do think I remember reading something about a new console launch.
Keep on keepin' on TW.
@Maxz When I'm sad, I stop being sad, and start being awesome. True story.
Unfortunately it looks like I won't be playing the Wii U version tomorrow despite having it pre-ordered since January.
My order status says Awaiting Dispatch but Arriving Tomorrow. Phoned Amazon and they cannot confirm if it will be dispatched and just tell me what the order status says and that the UK website shows it as unavailable. They cannot tell me anything useful and I'm now doubtful that they will be able to fulfil my order. Amazon Customer Service about as useful as a chocolate teapot.
Really annoying as it was it £32 using a discount code. It's around £50 everywhere else and if I wait too long to order from somewhere else I fear it will sell out.
Excellent review, though I wasn't expecting anything contrary to that.
My Nintendo Switch is out for delivery according to my tracking number from Best Buy. And then Best Buy did send me notification that my preorder of the Special Edition BotW is available for pickup, supposedly with a street date of today. Has anyone else ventured out to Best Buy today? Any luck in picking up the Switch edition of the game on a pre-order, or the amiibo also with a street date of today? It's 15 minutes away, I might just head over there now.
EDIT: So I went to my local Best Buy and despite having a preorder reservation that lists as being available for pickup with a release day of March 2nd, I couldn't even pickup my amiibo. I was shown that despite this misprint on their site, their computer system still has all Switch games and amiibo as having a street date of March 3rd. It was worth a try as they already shipped my Switch and I have it in hand as of this afternoon, but sadly nothing to play on it until I pickup my games and amiibo at midnight.
I don't think I've been this hyped for a game in a long time. It makes me want to pick up the Switch at launch!
See? All those tantrums people threw over the delays don't matter in the end. It just goes to show: "A delayed game is eventually good. A rushed game is bad forever." Miyamoto's long-standing quote is now more true than ever.
Not surprised at all to see this game getting such great scores, but I'm glad to have my expectations vindicated!
P.S. does anyone know if the digital version will be available for pre-purchase on the Wii U eShop, or do we have to just wait until midnight? The official website says it will be available for pre-purchase, but so far it's not.
While it's pleasing to read this positive review, one thing stuck out negatively for me: did they really adopt that tower-mechanic from Ubisoft? Because to be honest, while I did have some fun in climbing these towers in Far Cry 3 and 4, later on I found them extremely annoying and unnecessary in games like Watch_dogs and The Crew (luckily, they were completely optional in that game).
Watch_dogs2 actually abandoned that game design element and for a good reason. It might've been a new idea 10 years ago when the first Assassin's Creed was released, but by now it's heavily outdated. Hiding parts of the map behind these towers is just not modern any more and it's surprising and disappointing to see that BotW has adopted this...
@Maxz Actually, I disagree: Skyward Sword was the most non-linear Zelda game I've ever played. I spent tons of hours upgrading my gear and doing sidequests, that way I didn't have to follow the linear path of the main story but was able to experience my own personal adventure. None of the previous 3D titles offered so many side tasks to tackle.
@shani Well, that section of this review outlines some pretty important goals that are served by climbing the towers that go beyond simply revealing map sections, which set this game apart from others you mentioned.
@shani I guess it depends whether you define non-linearity as being able to choose the options and ordering of your quest, or in terms of having wide open spaces to run around and explore. You may well be correct about the former. Mr. Aonuma certainly felt the latter was somewhat lacking. I must admit, it's been so long since I've played it that I've kind of forgotten most but my vaguest impressions.
Given that BotW is on the way though, my heart has softened towards what SS was trying to achieve. Not every Zelda game has to have you trotting around vast landscapes on horseback, and I'd rather have games like SS that break things up than Twilight Princess after Twilight Princess (I did like Twilight Princess though).
200shani8 minutes ago
@BAN Well I really hope so... I mean, it was also fun to watch the scenery on top of the towers in Far Cry and then to zipline back down. But as much as these singular incidents were enjoyable on their own, at some point it always got a bit repetitive and annoying.
I was actually happy that WD2 abondoned this mechanic when I started playing it two months ago. Let's just hope it won't be like that in BotW.
But even if it is - whatever, I can go back to that, I suppose it won't ruin my experience with BotW.
@Maxz Yeah I was referring to the freedom of quest order in SS, if you will, but don't get me wrong, while playing SS I also wished all the parts of the world were truly connected.
Despite not being open-world but chopped up into pieces, SS's world did feel quite 'open' to me because there was so much to do and so many different places to go. But also because in the game's inherent geography: it was a large area, especially since you also have the sky which functions as a huge additional area.
I just had tons of memorable moments with SS while I can't remember everything from my journey through TP. I did enjoy TP (although I didn't like to be a wolf), but not as much as SS. Because despite being able to ride on Epona and everything it felt a lot more linear to me. And it also felt a lot like Ocarina Of Time 2, while SS had a lot more fresh elements like crafting, new tools and proper motion-controlled sword fights. I'll actually miss the latter in BotW, but maybe with the Joy-Cons, the next installment could re-introduce that element with even more accurate motion controls.
But yeah, SS should also be praised for what it was trying to achieve (creating the feeling of a big connected world without actually having an open world).
But I love open-world games. I can't wait for this mix of classic Zelda and the so-called 'open air' approach, as Miyamoto put it!
@shani Well, I've read several reviews, and I don't recall any of them saying that the towers in this game were a burden, or even remotely a distraction from how overwhelmingly good the game is. So I doubt it's going to cause anyone major headaches, but then it's all about individual tastes, so maybe you'll hate it if you try hard enough
So a handful of dungeons.... does that mean relative to 100 shrines? Like is there still a fire temple, water temple, wind temple, or whatever? Those feel very video-game trope and yet very Zelda. Hoping that's still kind there.
Also, I know they compared to the original a lot in terms of open world and straight to whatever dungeon with the same thing - I can get to level 6 right away on NES... and most likely die but it IS possible. Is this the same? Are there gate-keepers like a boss you can't beat without an item from a previous boss?
@BAN Hehe no, as I mentioned before, I don't think it'll feel that terrible - it was just the only thing in the review that remotely stuck out as a con in a vast sea of pros.
@speedracer216 There are dungeon equivalents that are in different areas of the world, so are themed to an extent. I'm trying not to be spoilery, but I hope that is reassuring to some degree.
As for enemies you can only beat with a previous weapon or whatever, it's more open and dynamic than that, so you can tackle enemies of various sizes and types in different ways that suit you.
I don't know how much sense that makes, it's been a long day.
Perfect, thanks. I know you guys are blitzed now so thanks for hanging out in the thread too!
I wasn't sure if I would get this right away, (too much to do these days) but I think I might have to get it this weekend and may just need to stop sleeping for the next few weeks.
To echo many of the comments above (haven't read them yet), I'm definitely looking forward to playing this game.
@diaverik Co-op games have to be linear? Like Dark Souls? ;D
I think I'll wait until I play the game myself. When I see this amount of praise for a new game, I get the feeling something is being overlooked.... like how Sticker Star ended up but on a lesser scale. I know this should go without saying but if you are a Zelda fan you will enjoy this game. Because of this....I feel most reviewers who are fans of Zelda will praise this game.
How do sites who generally dislike Zelda games rate this game? How is a person new to gaming going to respond to this game?
I like that Nintendo is getting a lot of good publicity...but no game is perfect. Oh well...I guess I won't see that for a while; my backlog is taking up all of my time as it is.
Now don't get me wrong, I knew this game was going to be good but with review outlets everywhere exclaiming that this could very well be one of the best games of all time I can not be more excited. Zelda is one of the only series I buy on day one and it truly looks like Nintendo has raised the bar is terms of how games are designed, which is something they haven't done for awhile. I'll just have to see how great this game is for myself tomorrow!
My switch and Zelda should be here in the morning and I just can't wait. Question though, it seams I forgot to cancel my preorder for the Wii u edition when I ordered the switch in January. After looking at the Amazon page it says my Wii u version is not coming till March 30.... I preordered in September. Anyone else having this issue? I thought about canceling it but seeing how it may be rare I just might keep it for value!
The only thing I find a bit worrying (apart for the small number of "normal" dungeons, and maybe the lack of heart-containers) is that the review says "a few scripted boss-battles". Sure the game has lots of awesome bosses, or what?
Either way, hyped through the roof! I should get it today (Wii u version) and then I have to do that terrible install before I can play. So it will probably be tommorrow before I finally can play the game.
@SwitchVogel Twilight Princess already did that
@Yasume How so? The Switch version is running at a higher resolution.
@gcunit Haha, love this!
wish i had pre-ordered this, it was only released today and it's already sold out here on both Switch AND Wii U
guess i'll be waiting a while before i can get it
From what I got to try, this game does deserve the the 10/10 most sites are giving it. Though I'm not sold on the Switch yet, the ppl that do dive in early sure have a amazing game to start with.
It's come a bit late for the launch of the Wii U.
Great review, just...
"What is fundamentally true is that those that don't engage with these mechanics"
I've really been excited for it since I saw the trailer during the Switch reveal. I'm gonna wait until I've played more Zelda games, but I'd be stupid not to get this when I buy a Switch.
100% a 10/10. even getting to a stuck point does not seem to take as long to figure out what to do.
I have no idea why this game is scoring 10's. I picked it up with my switch yesterday morning and have played it most of the day but I am not enjoying anything about it at all. I am already tempted to part ex it for something else (which will leave my switch gathering dust till mario kart at the end of april).
Now that I have had a chance to spend several hours in this game, I must say, that I agree with the overall score. However, I find myself wondering, why wasn't this a brand new IP?
Reviewers are stating that this is a revolutionary title, but it still feels like Zelda. I agree with that to an extent, but the narrative and theme almost feels forced onto the game to me. I wonder, why not keep a more traditional style Zelda game, even if they did move to a slightly more open style like Link Between Worlds, but then have a brand new IP for their open world game?
To me, this would have been even better. Sure, the new IP probably wouldn't have sold as well out of the gate, and Nintendo did need Zelda to carry the Switch torch, but I feel like long term, it would be even better if these two styles of games lived side by side.
To close, since I know it's probably not a popular opinion... I'm not trying to complain. I love this game. Probably going to be my game of the year. I'm just wondering if this would have been a perfect place to start a new IP.
@roadrunner343 - I agree. I can't see the link between where Zelda left off and this. It's like Nintendo has had an influx of very talented young programmers who have made an openworld game... and I'm sure it's a good example of that genre, but it's so much bigger than the OOT/WW/TP formula, it's overwhelming.
It is sad but this game is now evil. This game has some spiritualistic undertones for example Demon ruler, god you pray to, spirits, resurrection etc. I can't believe Nintendo ruined this fantasy series by taking it down this path. None of the prior games were like this at all. The thing is none of this was needed to make the game great. The game would have been great had they stuck to Zelda traditions of the triforce and defeating Ganon.
Now Ganon is a "Demon" and the King (Zelda's father) is a sprit, Link died in a battle long-ago and was resurrected. You gain spirit orbs from evil looking statues and have to pray to some god to gain hearts. I am sure there is worse as most of this content is revealed shortly after you make initial progress and gain the "paraglider".
I am saddened Nintendo ruined such a great series by adding all these unneeded spiritualistic themes/content to what is supposed to be a game safe for kids. I expect the sword fighting and fantasy monsters/enemies, but what me and my kids saw was inappropriate for kids - Everything about this game screams evil.
All this qualifies as a "Teen" game under the suggestive theme content as per below:
"Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language."
Had this been a Teen game, many people don't buy it for their kids (like me) and I know Nintendo knew this... I am appalled at this oversight by the ESRB (look at their game description) and Nintendo hiding this content....
As it stands both my kids ask me about the game being evil....
You have all been warned.
As for content, I figured I give those who don't care about the spiritualistic side something to think about:
1. This game has not been polished, there are technical issues/glitches and gameplay frustrations that show poor quality control. For example, you are given meaningless tasks that are intended as filler for time such as having to create a specific dish and figure out the last ingredient required from your 1 million food items picked up. It gets better though, one of the ingredients for that dish you can only get by hunting an animal that produces two steaks per kill. The best part is there is only one animal (Bison?) that shows up in one location randomly which is fairly large and you have to explore to find (because that is totally realistic that only one would appear). The point is the task is made a difficult as possible and fills like a plot to get you to waste time.
It gets better, some mountains that you can climb up you will randomly fall off from even if you still have stamina. Also, the bisons I spoke of earlier (that you must hunt) will disappear if chased even in an open field (enemies will also stop following after a while). All these screams poor game design.
2. These random tasks get become frustrating as you have to figure out things on your own with very minimal hints. I suspect a group of people will get bored and stop playing here.
3. The dungeons take like 5 minutes to compete and don't have more than one basic puzzle to solve. It is actually more difficult to find the dungeons than to spend the 5 minutes to clear them.
4. The combat is basic and you will not die fighting until you fight some mini-boss type of character in the open field that kills you with one hit, of course since enemies have no intelligence, the game would be too easy without this cheapness.
5. While supposedly a huge game there is very little to directly interact with that serves any gameplay purpose other than to waste time - the producers of the games could have focused development on the inhabitants of this world rather than making everything so random.
Now you can decide if this game is worth your money based on these issues.
all these puzzles....not sure I can handle them. As a 62 year old gamer, who by the way still has his original Robbie NES and has had every ninty system but U, I have only tried a Zelda game one time on my Wii...and could not get it for the life of me. The only reason I am thinking of getting this is I read that puzzles do not dominate the game but exploration does...and I loved Oblivian on my 360 and play Fallout on my ONE S......Think I can handle or would enjoy Zelda?....Keep in mind I have a family and not great amounts of time...which is why I stick to BF1, Halo and Forza games....
@HollowGrapeJ I have the thing I love most is table mode to be honest...to take the switch to work and be able to play fast rmx with a friend is way better than i thought it would be...Last night while wifey was watching TV (where my dock and xBox one are) i was able to hit my study, set up the switch and play RMX off the table...It paid for itself right there, lol..
@fastharryDOTcom Haha, nice. Yes, the portability is something I'll be looking forward to.
I'm sorry.i really do want to like this game. I really do, but I don't. I know that won't be a popular comment, but it's true. There's just too much in here that I don't like.
The presentation is amazing, I love the art style and the open ended game play that allows the ultimate in exploration. However, that where it ends. A lot of the design choices do not agree with me. Granted, they aren't necessarily bad, I just don't like them.
Breaking weapons are no thing new to video games. It is something players have had to deal with from time to time with games, however, usually said weapons last a little while b4 they break. More than a half dozen hits anyway, unlike the weapons that I've experienced in this game.
The world is huge and begs to b explored, however I have issues seeing the point when, it seems every hill hides something that can kill you with one hit. It is no wonder hurtle is in the shape it's in, Link, the hero of hyrule is the biggest wuss this side of planet earth. Granted, he gets stronger, but that doesn't take away the frustration of exploration. Not to mention, despite having lots of shrines to find as well as other locations, the size of the world makes many parts just seem empty.
perhaps I should explain myself a little. I'm a married man, hold a job, have kids and other hobbies. I like games, but use them to relax, as a mild means of escapism. A typical experience with this Zelda game goes kind of like this: let's see what's over that mountain... dead. Let's try for that tower... dead. Oh what's that... dead. I wonder if there's anything new on Netflix?
I know I've written a small book, for that I apologize, but I've tried to keep it brief. I just know how I feel about this game. And if I feel this way, I know I'm not alone. The worlds too big of a place.
@Black_Dragon_Joe you are not wrong in some ways....with work and an active lifestyle (I also race RC cars and am restoring my 76 KZ 900 Kawi), I want to pop in a game, have some fun, and go on...which is why I enjoy BF1 and Forza 6 on my xbox one s....I will end up getting MK8, I have fast rmx already (always great for a quick 10 min race) and a mario game..as I can progress at my own leisure..
Thanks for responding. I appreciate it.
I likely shouldn't have left that post, or at least put more thought into it. I find aspects of the game frustrating. Learning to roll with it is part of playing games. I just don't want to be more tense after trying to relax than when I first sat on my couch.
Like you, I plan on picking up mk8. My wife and youngest son love Mario Kart. My tastes tend more toward action rpg type stuff. I don't need to buy a lot of games cuz they take me forever to finish them. Fallout 4 is one of my recent favourites. Took me months to finish.
Watching the wife play this on the WiiU, very impressed by Nintendo
I thought the story was too short. Oh go tame 4 animal guardians and beat Ganon. That's it? I was hoping for more of a plot twist after the 4 guardians... like 6 more temples with a boss of their own individuality, with more gadgets like the hookshot, gauntlets, eye of truth, masks whatever... Great game regardless but 4 temples is way too short for a Zelda in my book.
@Black_Dragon_Joe I know it's a bit late, but I mostly agree with you. Tho I've still enjoyed my rather short time with the game (dropped it on my second dungeon, not even BotW open world can keep me interested for long) despite the game's shortcomings.
I tried. Really. Still don't like this game. I love the graphic style and the fact that u can literally go anywhere, but that's it. Too many design choices just take away from the experience of it. I literally don't like anything else about it. I'm no reviewer, but this game does not deserve all the praise it's recieved. I'll hold out for skyrim. Love that game, even with its many glitches. If Nintendo allows mods on the system, actual mods, not the PS4 bs, it's a day one buy. As for Zelda, I want my money back. I'm sorry if that offends, but it's my lowly opinion.
In hindsight, BotW is only worth 8/10 to me. To copy/paste from the discussion on lack of traditional dungeons:
The shrines are okay, they serve moreso as landmarks and progress trackers than as dungeons.
What IS a problem are the 4 main dungeons with the Divine Beasts. There's no reason why they couldn't have served as BotW's take on the traditional dungeons, with wildly different architectures and unique puzzles/tools associated with them. (Like Majora's Mask had for it's 4 main dungeons.) Instead, they all have the same architecture, and the puzzles use the same old tools you got from the beginning of the game on the Great Plateau. Not to mention the Divine Beasts at the end of them aren't unique either, they're just variations of the same type of boss. Imagine if you had to fight a variation of Ghost Ganon in every future era temple of Ocarina of Time, instead of just in the Forest Temple. That's how it is in BotW.
All in all, the dungeons are definitely a weak point of BotW. (Except for Hyrule Castle, which is excellent, aside from lacking Darknut duels and human-based Stalfos that would team up using more intelligent AI than monster skeletons... seriously, what's up with that!?)
And to be honest, there are other weak points associated with the lack of traditional dungeons too- Settling for a poorly executed, disjointed story; providing less incentive for creating a fully fledged soundtrack played throughout the whole adventure; and endlessly recycling the generic, copy-pasted humanoid monsters and ancient mechs. Those are just a few things, but those three are proof positive that as good as BotW is as a whole, it's still incomplete in several ways.
They had to wrap up development to get it out the door, and they had to expend resources on making the NS port within a year to coincide with the NS launch, instead of putting everything into perfecting a single Wii U version. In other words, the lack of traditional dungeons is a key reminder of how BotW is not as good as it could have been. It's only worth an 8/10, or a 9/10 if you're being extra generous, and definitely isn't worth a 10/10 like the critical press claims.
Oh well, hopefully the Cemu modding community can add on some crazy awesome stuff to pick up the slack. As for the inevitable NS exclusive Zelda adventure, hopefully that improves on BotW in every way, with low console sales not being a factor impeding development.
I just bought Zelda BOTW for Switch physical, and the cart actually had latest version 1.6. Required 0% space on SD.
I've been playing video games of various genres since the late 70's. I can state without doubt that BOTW is the finest game in the Adventure category that I have ever played. Massive kudos to the entire development team!
@bimmy-lee shows how little you knew about guardians 3 years ago. Unbelievable. Amirite?!!?
@NintendoByNature - I curse you with icy Wizzrobe robe. You wear this robe and freeze torso. There are octoroks in there, I know it!
@Black_Dragon_Joe from 2022 here just to say… Everything you’ve said is kinda how I felt after my first playthrough (which was in 2018 btw) and now after a few more years, I can confidently say that it’s so much worse. Breath of the Wild is far from 10/10 material. Personally, I don’t believe a perfect 10/10 exists, and merely use the 10 as a point of reference to judge how good or bad something is, because every game has flaws. Even Ocarina of Time, my favorite game ever, I would never rate a 10/10
I didn’t used to think this way though. Back when I first got this game, I was so excited to play it. I mean, everyone was praising it and the masterpiece reviews were pouring in. Even if I figured I might disagree on that, it still must have done something to garner that response, right? Well here I am now, having made an account on this website to say that Breath of the Wild is the reason I don’t trust anything that comes out of a review that rates something a perfect 10/10. I simply don’t understand how a game with so many glaring flaws can be considered a masterpiece. BotW is very much one of the worst games I have ever played. And to substantiate that claim, I’m going to link two comments I’ve made elsewhere.
In conclusion, this is just some of my thoughts on how I’ve felt about this game over the years. After four playthroughs with varying hours of investment amounting to perhaps near 500 hours total, I just can’t bring myself to do it anymore. This game can certainly be enjoyed by anyone as much as they please, and I don’t seek to take that from them. However, to claim that it’s a masterpiece is just dishonest and inaccurate.
Anyway, how you’re having a good life. If anyone else happens to see this, even if you disagree with what I’ve said, I hope you’re all doing great too.
And I’ve finally bought it.😂 I played it on Wii U, and I would always go back to it if I ever wanted to play it, but I’ve recently been frustrated by the graphics on the Wii U version. I decided to get the Switch version before TotK, and it’ worlds better than on Wii U. I’ll always have fond memories of the Wii U version though.
@ThomasBW84 Granted I tend to disagree, but with the notes about framerate dips, NPCs repeating themselves, and occasional AI dimwittedness, this review seems closer to a 9 or 9.5.
For me, I acknowledge those issues, but I just don't care; the excellent presentation far outweighs any minor quibbles I might have.
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