If you happened to read our Bayonetta Origins: Cereza and the Lost Demon preview a few weeks back you'll know that after the first five chapters of the game, we were pretty excited to continue our adventures through PlatinumGames' bewitching spin-off from the main Bayonetta series. We were impressed with its mix of gameplay mechanics and the enchanting atmosphere of the whole thing, and it seemed to be building up to a jaunt through a forbidden forest with plenty of well-designed puzzles and battles that would build on what we'd already seen.
However, as it turns out, Bayonetta Origins: Cereza and the Lost Demon never really manages to take off as we'd hoped. Whilst certainly entertaining and endearing, what we're left with is an experience that feels like a little bit of a missed opportunity, especially given how much it manages to get right in terms of its overall style and tone.
The game introduces us to a young Cereza, the forbidden child of a Lumen Sage and Umbra Witch, who desperately wants to become as powerful as possible in order to rescue her mother from the prison she's been placed in due to her outlawed love affair. After a dream sequence in which a mysterious boy tells Cereza that the power she seeks lies deep within Avalon Forest, the young witch takes off into the night, ditching her stern mentor, Morgana, and immediately finding herself in all sorts of bother. During a botched attempt to summon an infernal demon to protect herself against malevolent, mischievous faeries, Cereza manages to send said demon into the body of her stuffed teddy, Cheshire.
With both the young witch and stuffed cat now under your control, you use a twin-stick system to manoeuvre both Cereza and Cheshire at the same time. Further to this, Cheshire can be switched between Unleashed mode, where he can stomp around and destroy enemies and barriers, and Hug mode, where he shrinks down to toy form, allowing Cereza to use him to smack enemies, jump across small gaps, or throw him up onto unreachable platforms.
Utilising these various methods of traversal, early sections of the game dish out gentle environmental puzzles that require you to make use of Cheshire's dual forms and your ability to direct both protagonists separately to move forward. There are a few other twists thrown in here — demons hate rosemary, apparently, so Cheshire can't go near areas populated with the plant, and you can't have the pair separated by a large distance for very long, as indicated by a little gauge that pops up when you've wandered too far from each other.
In terms of combat, the R-rated, combo-heavy action of the Bayonetta series proper has been replaced by a much more simplistic and easy-going system. Initially, Cereza is able to use her magic to bind foes in thorns while Cheshire mauls them with his massive claws. As you progress, you discover that Cereza needs to find and destroy four elemental cores and each of these will imbue Cheshire with a new elemental form that he can use to solve puzzles and fight enemies. Wood form, for example, allows him to latch onto various levers and hooks using a leafy whip that extends from his body, but he can also grab enemy shields, wrench them off foes and then fling them back in their direction.
Once you've unlocked a few elemental forms, combat is spiced up further by introducing enemies who have various elemental barriers which can be shattered by a corresponding elemental attack. This adds a little more rhythm and strategy to proceedings beyond just binding foes up and battering them. There's a fairly impressive range of faerie thrown into the mix too, with rocket-firing types, shielded tanks, drillers who burrow under stages, as well as a selection of bigger mini-bosses who can warp around areas and use fire, ice and other elemental attacks to cause you problems. Further to all of this, as you progress you'll unlock more moves for both Cereza and Cheshire via skill trees that enable you to bind multiple foes, dodge and use charged blows and finishers on downed enemies.
The culmination of both combat and puzzle aspects here comes in the form of the game's Tir Na Nog sections, short mini-dungeons that charge you with taking part in a battle and then solving a short environmental conundrum, and completing them unlocks a chest full of goodies en route to your escape. These goodies, which can also be found all around levels as you explore, are used to concoct various potions that can be used to heal, power up Cheshire's attacks, stun enemies and so on.
As we mentioned back in our preview, all of this stuff is beyond what we expected to find in this family-friendly spin-off at first glance, especially given its storybook stylings. Initially, it seemed as though it would focus much more on narrative aspects, rather than giving much time to combat or puzzle elements, but there's actually a surprisingly expansive array of mechanics in the mix here. If the game had continued to up the ante and explore them to their fullest extent, we could have been looking at a top-notch origin adventure for young Bayonetta. It's just a shame, then, that in the second half of this roughly 10-hour adventure, things sort of grind to a standstill in terms of experimentation.
Yes, whilst Bayonetta Origins: Cereza and the Lost Demon is quite compelling for the first four or five hours, it reaches a point where it seems happy to sit back and tell the rest of its tale while the combat and puzzling begin to suffer from repetition, and later areas fail to introduce enough new tricks or rhythms to keep things involving all the way along. You'll deal with the same handful of puzzle types, moving platforms and so on, and the combat, whilst still fun, reaches a point where every battle begins to feel overly familiar. There's also a sense that most fights can be blasted through without much thought beyond the odd elemental switch-up to take down a shield, and there's also a slight issue with the dual controls becoming a bit of a hindrance at times during scraps, especially when multiple enemies appear and protagonist locations become a little harder to read.
To be fair to PlatinumGames, it does still manage to come up with a few more bombastic sequences in the game's final stages, but the early promise just isn't delivered upon in a consistent manner. As an example, we fully expected Tir Na Nogs to become fairly challenging by the time we reached the game's end, but they never felt like they got any harder, and what we experienced in the first few dungeons is too similar to what we faced in the latter stages.
Perhaps we were just expecting too much of a challenge from Bayonetta Origins: Cereza and the Lost Demon; after all, this is a family-friendly, T-rated escapade that does away with the crazy tough action of the main franchise in favour of a much more laid-back affair. But then this feeds into our other main problem with the game — who exactly is it for? It feels mostly aimed at kids in terms of difficulty and the contents of its narrative, but kids aren't long-term Bayo fans, and beyond a few late-game nods and links to the adult Bayonetta, well, it's hard to know what those same hardcore hack and slash fans will get from this.
Taken as its own thing entirely, this is a well-designed and graphically stunning adventure that tells a fine fairy tale whilst providing just enough challenge to keep younger or more casual players entertained. In fact, it's one of the better kid-friendly games we've played in quite some time, with production standards well above most of what we find in titles aimed at this demographic. There's some fantastic NieR:Automata-esque dynamic camerawork, with lots of slick depth-of-field effects that really draw you into the forbidden forest setting. The voice acting is strong, and the soundtrack and artwork are all stellar stuff that make full use of their strong Celtic influences. There are plenty of accessibility options too, with the ability to turn off damage and set other aspects of the combat and puzzling so that you can wander through the story unchallenged.
If you're looking for a colourful adventure for your kids to dig into, we heartily recommend what's on offer here. However, there's absolutely no doubt that core Bayo fans will also be looking to get involved to see how this origin tale fuses with the series proper, and for these players, it's a more difficult recommendation. Bayonetta Origins: Cereza and the Lost Demon introduces plenty of fun mechanics, it's got an engaging narrative and there are lots of collectibles to beef up the run time, but the fact remains that in terms of overall challenge and how its gameplay evolves as the adventure unfolds, stalwart Bayonetta fans may be left wanting.
Bayonetta Origins: Cereza and the Lost Demon is a delightfully stylish origin tale that sees young Bayo take her first steps on the road to becoming the badass Umbra witch we all know and love. This is a graphically stunning fairy tale with plenty in the way of atmosphere and charm. However, long-term Bayo fans beware, it's also a game that's aimed squarely at a young/casual audience, introducing plenty of fun puzzle and combat mechanics but never really evolving them to a point where they become in any way challenging. Repetition creeps in later in the game and, although it ends with some bombastic sequences and a few nice shoutouts to the main series, it feels like a little more challenge and experimentation in puzzles and combat could have made this one absolutely essential for all ages.
"A tricky proposition for long-term Bayo fans" - I don't think this is a real negative, this game doesn't have to cater to long-term Bayonetta fans. Bayonetta 3 came out just a few months ago. This is clearly marketed at a different audience.
I'm a longtime Bayonetta superfan, bought the original game no less than FOUR times, bought the anime, and own every title on almost every platform and I have absolutely ZERO, I mean ZERO interest in this game.
I hope the series gets back on track with the next entry after how disappointing 3 was. This just seems... like it has nothing to do with Bayonetta.
I feel like that's akin to marking down Yoshi's Island for not playing like Super Mario World.
Giving a lower score to a spin-off 'cause it's different from the mainline games seems kinda unfair to be honest.
Can't wait to play this game! I can't help but feel a Bayo prequel would have been way cooler if it was the actual flashbacks from the first game. I'd enjoy that much more.
Slightly disappointed, but 7 out of 10 is high enough for me to consider, if I feel it's the sort of thing that appeals to me personally.
I feel like this might be like Monster Hunter Stories, a spin off aimed at younger gamers that might grow more into itself in a subsequent sequel.
IGN and Gamespot both gave this game a 9/10.
I fell like this should be a $40.00 USD to $50.00 USD at most. After playing the demo, I just can't see paying $60.00 USD for this experience.
It won’t be day 1 but I will eventually get this.
Nintendo & Platinum are trying to sell this indie game as an AAA
This looks and sounds like an indy game that is piggybacking off of an established genre to justify the inflated price.
Interesting art direction. Also, why do all powerful demons hate rosemary? Does it make them sneeze so hard they hurt themselves?
After the disaster that is Bayonetta 3 i've lost my love for the series so yeah pass for me, shame as a year ago this would have been a day one buy.
@Axecon Their reviews aren’t always spot on.
@wanghosom I gave it the score based in repetitive gameplay mostly, as indicated in the review.
it does feel like a game that won't take long to go on sale.
Bayonetta Origins: Cereza and the $60 Q1 Gap Filler
@TheBigBlue That's true, but usually their reviews are pretty low for games like this one. The game's actually reviewing a lot higher than I expected, so I was kinda surprised NL gave it a relatively lower score.
Been wanting to give the series a try but not sure if I ever will. This game isn’t enticing at all to get me into it
Having played the Demo I'll defo pick this up. Bayo 3 is masterpiece and easilly my game of the year for 2022 across all formats and I'll certainly play though it a few more times before 4 is out, but this looks like a bit of fun to expand the story.
This more closely resembles Knights and Bikes than a Bayonetta game.
That's not a bad thing.
As someone who has never cared for any Bayonetta games, I am excited for this quite a bit. I think this game aims at bringing more people into the franchise plus doing something "unique". I for one can't wait for my copy to arrive!
A tricky proposition for long term fans? Isn't a kart racer a tricky proposition for platformer fans? How about a party game? I swear, that's such a dumb critique.
Reads like the game is getting marked down for involving Bayonetta while not being a 'Bayonetta' game. Seems harsh.
I am long time Bayonetta fan. I love 3 even if It's a bit messy compared to previous ones. I could buy Origins for like $30 but for 60... Just no. Nintendo is insane with this price for small release in the series which always sells bad.
I think that Platinum is trying to get themselves out of a hole. The clover members created franchises that were for broader audiences but still had their unique style and game play. And with W101, P* has been trying to capture that too. Problem is old fans hate it when it isn’t about them and new fans still aren’t drawn in enough. Since Bayo doesn’t draw enough of the M crowd I can see them wanting to play with more styles and net larger audiences. Having a cult following is nice but devs want as many people to play their games as possible. Catch 22.
That being said I enjoy spin-offs and up until 3 I really enjoyed the mythos of the Bayonetta franchise. So I would like to give this a go. I hope Jeanne is in it.
Ign and gamespot both give this game a 9. Very interesting to see them rate a NS exclusive higher than Nintendolife for once. Truly caught me off guard.
I'm splitting the difference and calling it 8 out of 10 for now.
But is the story actually good though? That's what I'm most interested in with this game, and I think it really has the potential to elevate Bayonetta 3's messy story into something good. The demo had some really good scenes but I'm worried Platinum is going to follow an all style no substance story with this.
I think I'll play it down the road, cautiously optimistic...
I'm very surprised at Nintendolife exploring the scale for this one LOL. I enjoyed my time with the demo, so I will be buying this soon.
I am a Bayonetta Fan, it has to be on my top 5 games of all time, loved all three games and got physical versions of those, but I used a Voucher to pre order this one. The demo included on 3 never really got my attention, Tried the demo on the eshop last week and didn’t hooked me either. It lacks the humor and vibe of the main series. I mean the “not taking itself so seriously “ is what I love about the franchise, and this game seems to have lost that.
Also, doesn’t it feels like at one point this one was going to be DLC for Bayo 3 but it got slashed from it and someone made a full Price release out of it?
This game looks really good to me, I can't wait to buy it on Friday!
I personally wasn't keen on Bayo 3, so I'll probably hold off on this one for a while. There are way too many other games vying for my attention at the moment!
October seems like yesterday so I feel like I’ve had my fix of Bayo for a while but I will pick it up eventually. I just hope the stock for the physical isn’t obscenely low and it ends up being expensive and rare, though I can see Nintendo having low expectations for it sales wise and not going crazy with producing copies 😕
@PJOReilly I'm guessing you played a preview copy of this so the 60 whatever you'd have to pay didn't come out of your pocket, and you never once mention the price in the review, which I know a lot of people appreciate, but was the price ever in your mind while playing the game or writing the review?
I think this looks a lot like Ubisoft's "Child of Light", which I really liked and highly recommend, and that was $15 at release on PS, maybe $20 on Switch. Also reminds me a little of the Ori games, and those were $30 tops on Switch if that, I think $20 on Xbox. So when I read this is a 10 hour game for $60, looking like it does, I just can't get past that price. 🤷
What I like is that it reminds me of Okami first and foremost, and obviously Astral Chain / TWEWY as well with multitasking two characters at once in combat.
Really wish we could just get another Okami though.
hmm, really like the look of this one, but 10 hours is quite short.
About what I would expect, but personally I'm sold on the concept. I'm a longterm fan, and I still need to start Bayonetta 3 but feel more like playing a more simple top down puzzle action adventure storybook game right now. Too bad they didn't make this 60€ game a 60€ Storybook Edition, like the 60€ Storybook Edition of The Cruel King and the Great Hero. That game was repetitive as no other, but had an actual storybook and a doll with it, ina beautiful big box, making the price much easier to accept. Even though I'm sold on the game, the price IS off. One voice actor, barely animated cut scenes,... It fits the game and the storytelling, it's great from what I saw in the demo, but it has no reason being in the same price range as Bayonetta 3, Astral Chain, Xenoblade Chronicles 3, a new Zelda, Witcher 3,... And again, not trying to degrade the quality of the game, it seems EXACTLY what I want to play now. But it should have been priced like The Cruel King and the Great Hero, with a 60€ edition with a physical storybook and art book.
But good thing they made a demo pre release.
But it needed to be this for 60€, and cheaper digitally.
Really enjoyed the demo(s) and I wouldn't have problems paying half price for it. But 60 bucks for a game with close to zero replay value? No, thanks.
Seems that the game is really good, the 7 leans more towards the game not being the same as the other Bayonetta titles, but, that's exactly the point of this game!
The first Bayonetta to actually interest me, it's gonna be at least 9/10 for sure!
From what I have played of the demo I think I would have liked this to have been a left field DLC for B3. I will probably get it eventually but I'm not desperate to play it. B3 was disappointing and messy to me.
I just checked and yes, it got 9/10
Can I play it before bayonetta 3?
I'm long term Bayonetta fan and I'm really excited for this game.
@Edu23XWiiU The 7 is chiefly because of repetitive gameplay that becomes a bit dull towards the end. As stated in the review.
First Bayonetta 3 and now this... I don't get the appeal. I guess I will always have Bayonetta 1 and 2. I feel like Platinum has lost its touch.
I don't understand the critics about the duration. Bayonetta 2 was 8 hours long (no, not howlongtobeat time, just my personal experience XD). Yes, it was more replayable, bit still. Of course they should have priced it 50/40€ even just because they should have known that lots of people would have said that "seems like an indie", but still...
@SilverM Metroid Prime Remastered was $40 and that's a 15-ish hour adventure. While they didn't rewrite the game's code, they did generate all models and assets from scratch which surely cost more than making a 2D game like this...
I'm shocked at the 7/10 rating though, I was expecting at least an 8 or higher given the positive impressions before.
I mean, at least it has a story that actually feels like Bayonetta, instead of the sci-fi drivel that Bayo3 had
So its not a Bayonetta mainline game and that is what it gets compared to ?
Can't wait till Friday !
It’s beginning to feel like the joy/con section of the review has become more harmful than helpful. People seem to nitpick and lambast that section without having actually read the review.
My wife had her eye on this game, but the repetition may hold us off on this one until a sale.
@ZonaiResearcher not necessarily. This game is full dubbed, for example, while Metroid not only only have very few dubbed dialogs, but there aren't newly recorded dialog in the remastered. Or the music that is not rearranged, dialogs are not rewritten and so on. Graphics is not the only thing that make a game to cost
@PJOReilly well, you could say the same thing about the rest of the Bayo games.
The demo put me to sleep.
@WallyWest It's so sad seeing Bayonetta 3 muddying people's love of the series. Such a sad state for the franchise.
I still recommend giving the demo a go, it seems like it has some good ideas going for it, but I don't know if the game delivers
This game is made so the next generation of games grow up and want to play bayonetta, for the fans it all depends on if you LOVE the style I guess.
For me I cannot wait, it give me a Ni No Kuni vibe.
Now that Platinum got this game out of the way I can go back to crossing my fingers they'll make a DLC for Bayo 3. Loved that game but would really lile 6 chapters continuing the story and wrapping the chapter list up to 20.
@gojiguy not so much of a superfan then
So disappointing, they could have used these resources to make a proper sequel or dlc to Bayonetta 3. Clearly they failed with B3 (I liked many things about it though, just wish it was more polished and it could be my favourite game in the series) so they try to make quick cash- but 60,-usd for this type of experimental indie game feels ridiculous! It’s like crapping on the loyal fans! It’s on the fans fault B3 didn’t sell so well. Platinum clearly didn’t polish their last game- Jeanne design terrible, her death even worse, Bayo design felt worse to me than B2, she lacked her true character, the cutscenes felt cheap compared to Bayonetta 2, and I wish the levels had the same depth of character interactions as Egypt and France multiverses. Otherwise it could have been the very best game in the series. Now giving people who love the series this? Do games just have to be about money and making them on kids?! Adult audience has the purchasing power, but it’s more difficult to impress and adults won’t buy familiar games sometime so this will just make games dumber! Great streak Nintendo- first you allow Gamefreak to cripple Pokemon with S&V and now cripple the best heck and slash there was by giving us this? Hate the executive of Nintendo who decides this! Wish Iwata was still here!!!!!
@Switch_Pro Can't say I agree. It's Bayonetta, of course it's largely marketed to Bayonetta fans. Otherwise they would have used a new IP for the game. That's how marketing works. Naturally they're also trying to get other gamers on board with this as well, but there is no reality where the marketing team isn't primarily targeting existing Bayonetta fans with this game.
@SilverM Yes, but it's the biggest contributor to cost. Just look at animated movies, Lightyear cost $200 million to make and Pinocchio (stop-motion) cost $35 million. Both have the same needs for things like music, voice acting, storyboarding, etc.
Love the art style and the vibes of the short demo in Bayo 3. If there was a longer demo or it was a bit cheaper I might be day one on this but right now just going to hold off.
@ZonaiResearcher maybe, yes, but it's still a remastered were basically graphics is the only thing they remade (and a new control scheme and some extra stuff to unlock), while in Bayonetta everything is new, made from scratch. You made an example comparing two movies were they made everything from scratch, between Metroid and Bayonetta is different, since for the first they only had to make one thing, for the latter basically everything.
Great Review, and it seems its getting high scores from other sites as well. One thing people have to remember is every reviewer is different and at the end of the day we are just reading their opinion of their experiences whilst playing the game, everyone's experience is going to be different so all reviews should be taken lightly.
I gave the demo a go but It's a pass from me. I'd much have preferred it if it had committed to going full VN. The story seemed interesting but I didn't find the gameplay fun at all. I might pick it up on a steep sale cause that price point is hard to swallow too, and I don't tend to factor in price when making game purchases if they interest me. Saying that though, I think I'll just watch a playthrough of the story on youtube.
The game looks good but not $60 good, it’s like an indie games with AAA games price, I think a more fair price is $40.
The demo already did its job of convincing me to buy it. I loved everything about it! This is coming from someone who hasn’t played any of the main line games yet though, despite having Bayonetta 3 in my backlog.
I mean, I haven't even played Bayonetta 3 yet, and I adored Bayonetta 2... This doesn't really seem up my alley, so I think I will stick specifically with the mainline titles in this franchise. It is cool to see them branch out to different genres even if they won't be a hit with everyone regardless.
@Specters it literally has a demo on the eShop my friend!
Intrigued by many of the views of Bayonetta 3 expressed here.
Checked the Nintendo Life review, and it's got 10 out of 10.
Feels a bit like a Sticker Star situation, where the game has reviewed well but is actually a load of bollocks.
Never played a Bayonetta game, but this one interests me.
Played the demo, bored me into submission after about 15 mins. Totally over-priced.
Not a full price game.
BoTWs DLC expansion isn't worth $70 either.
Raise all the prices!
“A tricky proposition for long-term Bayo fans”
What kind of dumb negative point is that supposed to be?
@Ryu_Niiyama I think you're right. I don't know why as Nier Automata is a certified success... Maybe they burned that PS4/PC/Xbox good will with Babylon's Fall? I think Nintendo fans generally eat their stuff up even if it sells only a million units (Astral Chain is getting a sequel). Feels like Platinum should just bite down on their pride and just because Nintendo 2nd party... It's more or less what they have been doing and does provide more creative freedom without the shady practices they get stuck with from other publishers.
People in this comment section using the word "indie" without actually knowing what means. Gamers are so stupid.
I'm interested in this game and I'm not the main target audience for it regardless of being a mainline entry fan, but I am also a multiple genres fan, devs making interesting projects from the norm/whatever small scale Indies are doing (or supporting veteran devs up and coming Indie studios) and will play anything that's interesting enough.
Fifth gen 32bit 2D games weren't lesser than 3D ones. Sonic Mania (yes I know cheaper price and yeah price wise I get for any)/other classics (PS3/360/Wii era even of classic IPs of Pacman, Rocket Knight, Bionic Commando, anyone remember that Dark Void Zero a DSiware game people praise as better than Dark Void (I like Dark Void regardless of it's quality) besides small Indies even if examples like Alien Hominid on sixth gen in 2003 was a thing besides your Cave Story types on console then just PC) people are fine with it.
Platinum does it people go nuts (Insomniac does Song of the Deep in 2016, people never played it, Obsidian do Pentiment no idea what consensus on it is even though they did Grounded, Pentiment and Outer Worlds all pretty fair scaled games. Clover Studios made various games like Okami, God Hand and Viewtiful Joe before becoming Platinum). Uh huh great to see people's priorities on classic IPs get a pass but another studio does a small scale project/different audience it's a bad idea. Treasure did so many various games and barely sequels in the past but Platinum does it nah can't have that level of experimentation these days from some customers eyes. This is why game devs are stuck. It's why Gearbox makes only Borderlands they can't make anything else because customers are too stubborn.
The one thing they solve in this game with both characters is the thing 3 and DMC5 didn't do so yay they finally solved the problem but in their next game and a different style of game though. XD Twin sticks for each character I'm happy they went with that.
Otherwise this game seems fine. Very short I assume, enough ideas 'hopefully packed in' I'm not into 1 note games but Platinum does a good job of blending things together so I'm hopefully and it's different. An adventure game with a different artstyle, a different audience then it's usual or those that just don't mind picking it up for the story/fine with different gameplay or theming (aka me) even if under the same IP as why not.
I'm not sure about this game. The different audience/personality is clear but I'm still interested. I appreciate it being different. I will pick it up but still the controls were awkward in the demo from what I remember (tutorial and handholding may be there but later it's fine enough if that's the case. I felt it weird in 3's tutorial level too). I'm not usually into these types of games (enjoyed some) but I know people that do play games similar to it but I'm open minded.
Anyone play Song of the Deep PS4 only, Gamestop published small project game by Insomniac in 2016 at all that is a gem people overlooked (Insomniac's Metroidvania, aka a big Indie company (at the time) small scale game with a dev team the size of Spyro making a smaller scale project). Yeah as if Song of the Deep and Pentiment can't be a thing at all to fill in space for companies with smaller sized teams and different projects then their bigger ones (the same way porting games can fill in gaps too).
@Wexter Hone Yeah, I do think it would be for the best, with the exception of Automata, Nintendo has been by far Platinum's best partner. I don't doubt they'd give them a lot of creative freedom on top of the stability if they were to aquire Platinum as a second party studio.
Gonna be honest, I'm gonna skip on this one. Bayo 3's ending was bad to the point that the franchise now needs to do something really big in order to be redeemed in my eyes. and this game does nothing to remedy that sour taste. (heck considering what's implied in the end of 3, I don't even want a Bayonetta 4).
Honestly wish the resources that was used for this game was invested to make Bayo 3 better.
This reads more than fine. Good for me actually. A 7/10 is a good review score. It actually sounds my kinda thang as a game anyway and I love the mainline Bayonetta games (genre type) as well.
@kay_99 Most Nintendo games are not AAA and are $60. Nintendo rarely price their games based on production values, except when they had separate handhelds which were cheaper. But this goes both ways. You pay more for some games, and less for others. Careful what you wish for, or you might have to pay $150 for the sequel to Tears of the Kingdom to make up for the $30 for Mario Party 15.
I'm much more interested in this than Bayonetta proper. Rented 3 from Gamefly and it was an incoherent kludge.
@Switch_Pro I've never played Bayonetta, but loved the Cereza demo. I suspect this game will cause me to eventually try a traditional Bayonetta game and I may be disappointed in it for being so different than Cereza. 😝
This is definitely aimed for a different core audience similar to how Mario platformer fans don't necessarily like Mario Tennis.or Kart. From reading the review, seems like it deserves an 8/10 to me but got unfairly compared to other games/expectations.
Huh, didn't expect this to score a 7 after reading the Hands On, but it's still a good if not even better game judging also by other reviews so I'm happy I got it and I'm looking forward to eventually playing it, maybe even before any mainline Bayonetta game (yes, I still have to play any of those and this actually appeals more to me overall)!
Personally, I don't think it's such a bad thing that this game isn't aimed to all Bayonetta fans since it could make new people discover the series and maybe even try the mainline games at some point, but I think the warning is fair (especially since that mostly didn't affect the score as the reviewer reaffirmed in a comment).
Sigh and yet again here come the comments saying "this game shouldn't be $60" (you know you can just wait for a sale if it isn't worth that much to you) and/or, much worse, "it's an indie game" (insulting not only this game and everyone who worked on it, but actual indies, too)...
Read the headline as saying this was a "flaccid" prequel and thought that the game had turned out bad but its nice to see that it turned out well and looks pretty chill.
i imagine the dual controls are only for combat and puzzles since it feels like it would be cumbersome for normal exploration (unless there was a part of the review which mentioned it and my brain missed it)
@Bigmanfan Big man's opinion sweeps.
@TheSaneInsanity Darn right!!
So why is it rated T rather than E10+? Nothing in the demo made that seem fitting. Is it just because it's something of a Trojan horse to create younger interest in an M-rated series?
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