Warning! Some spoilers for The Legend of Zelda: Breath of the Wild are included in this article.
The Legend of Zelda: Breath of the Wild gave the Switch a perfect start in March 2017, and depending on your perspective also gave the Wii U an extraordinary send-off. It was a breakthrough for Nintendo and the Zelda team in development terms, as it delivered an exceptional physics-based engine and introduced open-world design ideas and refinements that have set a new standard in the genre. There will always be some fans for whom the more conventional Zelda format is preferable but it's undeniable that millions of gamers were blown away, with the game jumping onto a lot of 'best game ever' lists.
Well, the sequel is potentially — or supposedly — less than a year away, and there are plenty of reasons to be very excited. Nintendo's work will have been helped and streamlined by utilising the same engine, plus potentially aspects of the same world, characters and so on; yet unlike Majora's Mask, which sped onto market (in Japan) just 17 months after Ocarina of Time as a similar direct-sequel concept, BoTW2 will have had a gap of over five years when it finally launches. Even accounting for Nintendo developing a decent amount of post-launch DLC for the original, Eiji Aonuma has nevertheless given his team breathing room to take its ideas to the next level.
While Breath of the Wild is one of the most acclaimed and loved games of recent years (arguably of all time), no game is perfect and there is, of course, scope for improvement and evolution. Not only has the development team had time and learnt from its previous experience, but this time around it's Switch-only with no Wii U original to consider; optimisation of the engine will have no doubt been a focus. Beyond that, as fans we can certainly think of key features and ideas we'd like to see in some form in the sequel — and not just more, more, more of the same.
So, here are some things we hope to see in Breath of the Wild 2 later this year. Or early next year. Whenever it's ready! We're still mopping up Korok seeds anyway...
#1 - A Return Of More Conventional Dungeons
Let's do this first just so everyone can get it out of their system. Even among advocates of the first game (and there are more than a few), there are friendly debates around the dungeons — in addition to 120 Shrines (mini dungeons / challenges) there were four divine beasts (five with DLC) that were the closest thing to dungeons in the traditional sense. Some loved that approach, others make the entirely reasonable assertion that the divine beasts lacked visual variety and the really magical moments you get from the best dungeons in the series. It was still excellent gaming we'd say, but undoubtedly some would prefer a more conventional approach in the sequel.
The most recent trailer, in particular, gives a sense of the possibilities here. We see Link up in the clouds in new areas. There's scope for dungeons on Hyrule, of course, and that's before we even think about the ominous area from the original trailer (which some believe is beneath Hyrule Castle). In any case, notably large dungeons with multi-layered and clever puzzles would definitely be a very welcome inclusion.
Not at the expense of Shrines, necessarily. We loved the Shrines! But we also love a good Temple.
#2 - Evolution Of Towns And Side Quests
Breath of the Wild has some excellent side quests, town locations and characters. Examples that spring to mind include the 'theft' in Kakariko Village, the long-game side quest(s) with Kass the Bard, and aspects of Tarrey Town. There was quite a lot of filler too, though, even in that Tarrey Town quest line, such as fetching a lot of wood or tracking specific bugs. Those sorts of challenges will return, of course, but the memorable moments blended gameplay variety with storytelling, going beyond the "collect these things and I'll give you 50 rupees" angle.
As we say, Nintendo's team generally did an excellent job with side quests, including a number we haven't mentioned, so a focus on fleshing out characters and personalities in this way will hopefully remain. Nevertheless through it all a lot of towns and characters were mostly passive, sending Link off to do a thing and then thanking him on return. The Kakariko Village and Kass quests in particular were a little more involved, and we'd love to see more of that. After all, Hyrule may be in the process of rebuilding, so why not give the smaller characters more agency and involvement? Have Link work with people a little more.
This could also apply to the impact of major events on towns and how the people respond. In the original Nintendo taps into this with some fantastic set-piece moments prior to divine beasts, so sequences like that, or occasions where a town and its people are more involved or threatened, could add an extra dimension to Hyrule-based parts of the new game, in particular.
Assuming there's Hyrule-based parts, that is.
#3 - Adjusted Weapon Degradation
One of the strengths of Breath of the Wild is the possibility for improvisation, both through its impressive implementation of physics and the way you'll likely be swapping between weapons plundered on your adventure. This is encouraged — or forced, depending on your perspective — with weapon degradation, with swords, shields and bows breaking unnaturally quickly. You get so used to weapons breaking that you're always on the hunt for more, looting with merry abandon and in the process trying out all sorts of loadout combinations.
It'd be surprising if Nintendo drops this mechanic, but it can be divisive — we can see both sides, as while it makes the gameplay fun and exposes you to tools you may never have touched otherwise, it is a little heavy-handed in implementation. In the sequel we would like to see some adjustments to make it a bit more natural.
For example, Link could have swords that — similar to the Master Sword in the original — don't 'break', but simply lose charge after excessive use and become weaker, necessitating a rest (think of the Thunderblade and other elemental swords, just without the breaking bit). Degradation of looted weapons could also be pared back a little — we're ultimately talking about balancing, rather than dropping the concept entirely.
Another option could be to have a very small number of consumable gems or some such rare obtainable items that you really have to earn. Perhaps this special limited material could be used to make a finite number of weapons / shields / bows 'permanent'; again, this is a tweak to the original's mechanic where you could get Champion's weapons repaired. The difference here would be that you get to choose, so if you find a weapon you truly love you can make it a permanent part of your inventory.
#4 - Sections Played With Zelda
This has been widely discussed since the initial trailer for the game, so we'll add another upvote to the conversation. The series is named after Zelda, of course, with many of the tales seeing Link tackle adversity with the goal of saving or working with the titular Princess. Breath of the Wild (and Skyward Sword, which we'll come back to) put the focus on Link and Zelda as teammates and colleagues. The memories of BOTW (not to mention the prequel story of Hyrule Warriors: Age of Calamity) show a young Zelda struggling to discover her power and broader role, while being leader of the Champions and spearheading efforts to understand and utilise ancient technology like the Divine Beasts and Guardians. They make a good team, with Link a courageous Knight accompanying Zelda as she prepares for the coming Calamity.
Likewise in Skyward Sword, recently re-released on Switch, Zelda is playing a key leadership role away from Link's swashbuckling adventure. Her actions are vital in the eventual victory. We're hoping that in BOTW2 we'll have — for some parts at least — playable sections in which Link and Zelda are together. The potential for utilising a co-operative setup where you alternate between the characters or are in control of Zelda are rather obvious.
In dungeons, particularly, Zelda could come into her own. In the first game she shows an inquisitive mind and intelligence working alongside the Sheikah. Her grasp of technology could make for some fascinating dungeon and puzzle design, and she could of course utilise her power or a weapon like a bow to hold her own in fights, too, as we've seen her do in Age of Calamity.
Based upon all of the trailers, Link looks likely to be the primary character again, continuing the series tradition, but that doesn't mean there can't be sequences in which Zelda is playable and offering a different set of skills. There'd be no better way to shake up gameplay and satisfy a long-held fan wish.
Speaking of which...
#5 - An Evolution Of Zelda And Link's Relationship
One thing that struck us when we first played Skyward Sword on Wii was that it was a love story. No really, it is — teenage Zelda and Link are clearly very close, sharing tender moments together along with emotive story beats later in the quest. The opening sequence of the game shows a lovely, slightly awkward teenage romance in progress, and before he learns much about the potential end of the world, Link is nevertheless leaping below the clouds after Zelda simply because he is devoted to her. That devotion, and the suggestions of reciprocated feelings, can also be found in some of the older games, to a degree.
Then we have Breath of the Wild, which is blunt about it. Link's heroism is evident, and the lengths to which he goes suggest more than a simple sense of duty. In Zelda's case, though, the game is crystal clear on her feelings for Link, albeit the most telling lines and cutscenes can be missed by players that don't complete the 'memories' main quest or the Kass sequence of side-quests. It's told tenderly but leaves absolutely no doubt about Zelda's feelings; we suspect Link is in the same (love)boat, and even in the 'standard' ending the bond between them is clear.
This is a sequel, so will that relationship progress further? We've mentioned our hope for co-op aspects (in single player, we hasten to add) to some of the gameplay design, and if Link and Zelda have sequences as a team, the storytelling could go there, and formalise that Zelda and Link are together — a proper item.
Frankly, it'd feel improbable if that isn't part of the story at some point.
#6 - Tingle
We got Tingle's outfit in Breath of the Wild — now we need the man himself.
Nothing more to say really. Get on it, Nintendo.
#7 - Easter Eggs, Of Course
Thanks to player experimentation of the past five years there have been a number of extraordinary discoveries and tricks shared online. We have little doubt Nintendo's watched various speedrunning strategies and other shenanigans with interest, and no doubt will have enjoyed seeing some of them.
It'd be fun if there are some little nods and easter eggs to this glitch-finding industry that's given the first game such life. For example, if someone successfully catapults across the map or uses a bunch of octo-balloons to fly, the game could have secrets and little nods and winks to acknowledge the feat. Not to mention those fearless warriors that have defeated Lynels in the most outrageous of fashions, similar feats could earn a knowing wink from the game.
And who knows what will be discovered when the sequel is in our hands; we can't wait to see how crazy it gets.
#8 - Time To Take Sail
This last one is the least likely, but was a fantasy of this scribe before 'Champions' Ballad' was revealed as the main DLC story content of the original.
If you go to the extremities of the original map, you reach the sea and, in the distance, can see land. Even if the main story of Breath of the Wild 2 takes us above the clouds of Hyrule or deep into caverns, it'd be wonderful if we could also set sail for other lands, even if it's further down the road with some post-story DLC. Perhaps a short side adventure that could set the scene for future settings away from Hyrule.
Yes, a modern take on Wind Waker-style sailing that doesn't involve wafting a big leafy stick — with this game's physics engine — could be utterly glorious.
Those are some of our thoughts — let us know in the comments what you'd love to see in Breath of the Wild 2.
I agree with most of these, especially the dungeons.
I'll add one more: Greater enemy variety.
I reckon there will be some amazing gameplay to do with falling. Oh and puzzles to do with melting through floors.
Uh, these are 7 things.
I would also love to see a more in-depth story. I know it's difficult in open-world games to tell an effective story, but I think it could be pulled off.
Dungeons for sure. A little more music would be nice.
Tektites, leevers, peahats, gohma, goriya.... lots of enemies missing.
Dungeons, more intricate caves, etc.
With the basic 'world' already in-place, there have been 5 years to really flesh things out. It will be interesting to see what they've done with it.
I really hope we still get something similar to the shrines. There were some really good ones and they really allowed you the opportunity to try multiple ways to solve them. Also, it felt very easy to pick up and play on the go as the shrines could be completed fairly quickly and lent well to short game sessions on the go (perfect for the Switch!). They also really supported the games exploration aspect. It was always a great feeling to scale a mountain and see a hint of that orange glow in the distance!
Surprise me nintendo.
I want more depth added to the cooking mechanic. Saving recipes, mixing boost results, garnish options for other benefits… cmon, it’s cooking. Sky’s the limit (pun intended).
I would like to see less obnoxious pop ups. That sound when you pick something up makes me want to break a window with my head.
only thing I want from BOTW 2 is to release this year and I doubt thar happens
@AtlusIsDumb Some fiend kidnapped my main man, Tingle. All sorted now.
Tingle... I can get behind that!
No Link. End him. Zelda is fine, or even a squirrel with two battle axes for legs, who shoots dump trucks out of his bellybutton would be preferable character design.
Faster load times.
Totally on the enemy front. I always took that to be a hangover from the WiiU and having less to memory to play with (ROM and RAM), but it could've just been an aesthetic choice. So hopefully yes
If Tingle has to be in the game, maybe the first task can be to fire him into the heart of the frigging sun.
1. an open world that doesn't feel barren and empty.
2. weapons that don't break and ruin the experience
3. a fracking cook book so we don't have to seemingly memorize recipes
I would prefer having no dungeons at all. I liked the transition to the smaller, more focused shrines. Even then, I preferred challenges like Eventide Island where you still had that sense of adventure and discovery.
I can get behind most of these. An upgrade system for weapons would be nice. Some way to make them permanent, and also to make them more powerful over time.
I did not miss dungeons. If they do bring them back, I hope they keep their size under control. They were getting out of hand, especially in Twilight Princess.
Yea I'll just say it needs a few traditional style dungeons, but don't take away the shrines. A balance of both would be nice. Maybe some more thematic music for certain areas or towns would be cool. I love the BOTW soundtrack but it would nice to have some more original themes tied into the game.
The most important things for me here is
And either turn up the music volume most places or do what they did in Pokémon and give us some ancient tech earbuds (or just make some volume sliders in the options menu).
Oh Yeah, almost forgot.. enemies.. not just different colours, but different enemies.. and not that lazy approach were an increase in tier/difficulty just means that they do more damage and requires more hits (emptying your inventory to kill a single foe).
@SuperZeldaFun I totally agree about diversity but maybe by producing new characters and IP that embody this, not changing current IP and characters for this. Also agree that the larger companies need to step up, indie companies seem to be leading the way in this regard.
i would disagree with half of the list. breakable weapons are great and there should be other stuff than expandable town. features like that turn always into grind ubisoft sort of Things
What you’re gonna get was completely foreshadowed by what Aonuma did last year, when this game is dominated by 100% linear lock and key puzzles don’t act surprised.
Just to see the game would be good. Even though it's now five years old.
The thing I'm most worried about is the world in the game, how much of it will be the same? If its near enough 50% same looking areas then already for me this games gets no higher than an 8/10. The first was amazing but it was the kind of game a direct sequel just wouldn't work, look at all the elder scroll games for example they are always set in different areas so it's always something new.
But I've got a feeling that apart from a few floating islands that BoTW 2 is just going to feel like DLC rather than a full new game and experience. Same enemies, same areas and same weapons.
@Beermonkey I think the backstory cut scenes could introduce a bit of queer representation though.
If it was exactly like BotW but with more places to explore, shrines to find, environments requiring special equipment and discovery I'd be happy.
Literally all I wanted to do with BotW was keep running around Hyrule and finding stuff it but I ran out of things to find.
But, as this article mentions, more interesting towns would be great. That's something I never see mentioned. Not much going on in those towns.
@SuperZeldaFun im sorry but playstation and xbox exclusives have strong female/black character leads and so do a lot of big third party games these days such as Deathloop, Forspoken, the last of us 2, horizon zero dawn, tomb raider, kena Bridge of spirits, the gunk, spider man morales, Tiny Tina wonderlands etc
Yet I agree with you that Nintendo need some exclusives with black/female leads, and believe me if nintendo was a western based company we would of seen it done by now.
But Japanese are slightly biased against strong female leadership and black people.
I mean how many anime have you watched with a black Person in it?
Im sure at least one of these happens
I honestly have no expectations, but the one thing I do hope we get is flying mounts. Those new clouds are so beautiful in the trailer that I just want to spend time flying through them.
#3 that’s all I care about. I gave up on the first game because of that.
My request is one that can be fulfilled in the opening cutscenes.
While the landmasses of Hyrule are being elevated by some mysterious force, there would be some unfortunate, poignant scenes of people... well, falling. To an unfortunate outcome.
Would it not be poignant if Beedle, a familiar
haircutface, were to be lost in this way? His vast services denied to the player all game long, as a way of escalating the stakes early?
I mean, Aonuma is going to resurrect the b*****d anyway for the next game, isn't he?
"I mean how many anime have you watched with a black Person in it?"
Baki the Grappler, Kengan Ashura, and One Punch Man all have black characters. Also Casca from Berserk, even though her ethnicity is never explicitly stated, is clearly of a darker complexion. I know it's only a few examples, but those are the ones I've seen.
I really cannot wait for this game. Hope it does actually come out this year.
What's this obsession with Tingle?!
Its not funny
It's pure and adultered Aounuma trash! with femenine men and daddy issues....heck, HE EVEN LOOKS LIKE AOUNUMA!
To hell with that character! It's the worst thing Zelda had since Aounuma got in charge!
@SuperZeldaFun I’m a black guy and I can’t help but say, no. Here’s how you solve that dilemma…
1: create a new game
2: have a black/Latina or whatever letter character be the lead
3: make it a good game
4: people will like it, pay for it and allow it to grow
5: voila! A new franchise
For the love of God, stop shoehorning alternate characters in established franchises, just to see representation. If you want the popularity and adoration that games like Zelda enjoy. Do what this and other popular franchises did, EARN IT.
Unpopular opinion: BOTW's weapon system is perfectly fine. Maybe even GOOD.
@Rambler Agree. Bound to be people of different colour, gender and sexuality in Hyrule.
I don't see any reason at all why Link can't have any skin colour of the players choosing. One Link cannonically had pink hair, some Link's are cannonically left handed, his skin colour has literally no impact at all on the story of the game and all the cut scenes are in-engine.
I also don't particularly see why Link can't be any "biological" sex the player likes.
Gameplay wise I like weapon degradation - I don't like unbreakable weapon hoarding and selling in other RPGs, it's a stupid dynamic and slows gameplay to a crawl. BoTW's system made gameplay far more dynamic.
That said the champions weapons should have been unbreakable and the game should have given a weak but completely unbreakable sword to players from the very start.
@DK-Fan Tingle is a strange, fat middle aged man... Some of us can associate with that!
@DK-Fan I like Tingle because he's just weird as f#*k, and adds to the quirky charm of the series.
I absolutely loved the Divine Beasts. The visual spectacle of them was incredible, particularly the fire one when it was moving. I found it exhilarating. I also felt they contained better puzzles than the stupidly easy ones found in Wind Waker and Twilight Princess. I like to have some head scratching puzzles in the games. The Divine Beast format on an even grander scale I would be happy with, but I would also of course love challenging dungeons OoT and MM style.
Give me more shops, crafting, and different economies.
Let me build a chair from a rare wood in one land, paint it with dyes made from colourful mushrooms in another area, then sell it for a fortune in a third.
Still can't bring myself to do the final fight. Motion sickness vs swooping battle camera = bad times. But I LOVE the engine and it's world.
Basically, more to explore, and more to do once I get there.
That'll be me happy for another 360+ hours.
Underwater gameplay is my biggest want from the sequel. Weird how Zelda is so hesitant to tackle this feature again despite solid controls and environments in Twilight Princess and Majora's Mask
1) a proper title
2) release date
3) new gameplay trailer
4) haha, I made a joke list! But seriously, I'd like to see save data from BotW carry over. So, if you had completed the Master Trial on easy, intermediate, or hard, then the Master Sword will retain its increased damage in the new game. (Also the portraits in Link's house! )
I played BOTW at launch and besides the excitement and wonder of the initial moments starting up the game and playing through the plateau, one of the things that stands out to me all these years later is Eventide Island. It was just a really fun, different, and unexpected moment in the game, and I would love to see more moments like that in BOTW2. I'd also agree that I'd love to see a return of more traditional dungeons and more fleshed out world - as well as a deeper, more Skyward Sword-esque relationship between Link and Zelda.
Some sort of gladiator challenge- the old colosseum was a great area, kind of wasted
i want dungeons back....pleaseeee
Honestly, I don’t really think traditional dungeons fit this new style of Zelda. I think the main reason the Divine Beast dungeons fell flat was because they tried to insert traditional dungeon ideas into an open-ended game, which led to some dungeon designs that I didn’t get for the life of me and had to consult a guide for every single one. I much preferred the Shrines, which provided bite-sized puzzles, the fact that the game itself was a puzzle, and Hyrule Castle, which fell into the traditional sense of a dungeon in any video game, which was filled with monsters and interesting ways to find loot. I honestly would much prefer replacing the Divine Beasts with areas similar to Hyrule Castle, as the game itself is filled with puzzles as is.
I want to go back to the traditional dungeons with complex puzzles, less linearity of the whole game in exchange for a better story (I can't see what is so special about a totally open world), and a greater variety of items! As far as breakable weapons, a good way to fix this problem would be to have the ability to repair them, similar to how you could repair a worn-out shield with an elixir in Skyward Sword. And I want the collectibles to be more rewarding (knock knock korok seeds)!
In addition to most of these I want underwater exploration/sections.
Agree with everything but #4. That would just ruin the pacing of the game. Unless gameplay is exactly the same it would suffer the same way as the MJ sections in Spider-Man.
Edit: a better way of doing this would let people choose link or Zelda.
Or maybe create a new iP. Zelda has been around for a long time and doesn’t need to get political in a game that takes you out of the real world. I want a game where I can let go of my worries and have a good time exploring a large world. Not having politics shoved down my throat. If I wanted that I would just watch the news.
Can a character such as black panthers have those options to. No it can’t because it would ruin the character. Stop shoehorning politics into games.
@OldManHermit to add to that there's Agil from sword art online but other than that it's very very rare and I watch anime on a daily basis. But I can't think of any anime where the main protagonist is black.
@blindsquarel It has nothing to do with politics. It has to do with the fact that Links colour has not - in any game in the series - ever been important. The colour of the Hyrulian "human" characters has always been irrelevant - none of them even comments about it. It isn't important in the game world.
In other media I'm not always a fan of "colour-blind" casting or "colour swapping" characters. Most of the time it's completely irrelevant but when the colour of a character impacts on who the character is in an important way and how other characters would be expected to interact with them then it's a bad idea. So clearly you wouldn't want a white "Black Panther" and Edward Norton's role in American History X couldn't be played by anyone other than a white man.
Ultimately though I'm a consumer and I'm here to be entertained. If someone has a brilliant treatment of how James Bond (a white former navy officer who is part of the British aristocracy - a group that has always the idea of very narrow ethnic supremisism as it's core justification) works when you have a black man in the part - awesome. Why not? I mean it's clearly harder but if it's a good film then it's a good film.
In a videogame like Zelda though - make Link bright pink and give him bunny ears for all I care. It doesn't impact on the plot at all so why not let the players avatar in the game look a bit more like the people playing the game?
Good points... but for me, the more important one was the lack of variety of enemies, and their numbers around the land. It always felt a very empty world to me.
Maybe in the past this was true seeing that you could name your character anything. But in botw link for the first time can only be named link. Not to mention he has a small backstory.( like very little but it is there.) link is an iconic character to many on the same level as Mario. This is not a avatar you create in a character creator but a preset character.
Removed - inappropriate
#3 - No Weapon Degradation
Fixed that for you.
So you put out a extremely controversial opinion and then wonder why there is a lot of disagreement. Either you are joking or are not the sharpest tool in the shed.
@StuTwo @blindsquarel @SuperZeldaFun
I think the one thing that hasn’t been mentioned are options. It doesn’t have to be specifically a white Link or a black Link. You could choose what you want Link to look like, as he has no real character to speak of and is designed so that you can see yourself in the character. Having the option to change the race or even the gender of Link would satisfy all parties.
Don't you dare mention Tingle. Just NO.
Natural conventional dungeons, fixing the breakable weapons and co-op are my biggest wishes. Upgraded towns and better quests also make sense. The only other thing I would like to see is some kind of perk system. Something to strive for other than just health and stamina. Oh, and getting a different english voice actor for Zelda (or just make her less whiny!).
1. Keep weapon durability despite some outcries here. BoTW was deliberately an inspiration from Skyrim and it shouldn’t have to move away from the premise because it irks traditional Zelda fans. A stick or a club shouldn’t act like a Master Sword. Just add more ways utilizing a resource to repair the durability.
2. I’m fine with dungeons if they are not at the expense of the open word which is the big draw for the BoTW series. This isn’t OoT and we shouldn’t have to try to make it closer to that game
3. Make the world a bit more alive. I get for story purposes the world largely being empty besides enemies makes sense in context, but there should be some more life now for sequel especially if there is gonna be floating islands now
4. If you are gonna add a playable Zelda then don’t pull a PlayStation 4/5 Spider-Man Mary Jane/Miles segments and make Zelda feel tacked on. If you are gonna add playable Zelda then do it right.
Can I ask you a question. If link was a minority should he be able to be changed? Next question if link was female should he be able to change to a male?
If any of those answers are no then you are contradicting yourself.
The only reason this is a question is because link is a white male.
@JakedaArbok Probably same reason why there isn’t an “option” to make Black Panther White, Black Lightning Asian, or Captain America Hispanic.
They are all established characters not blanket avatars.
That is why what they did with Spider-man’s Miles Morales make sense in comparison. Did they make Peter Parker black for the hell of it? No they actually didn’t take the lazy way out for quick easy political/virtue points and just created a new character from the ground up which paid off in the end. Miles got his own movie series and has a major role in the Sony Spider-man games now.
Instead of asking for a black Link why don’t you ask for a new black Zelda series character? Probably won’t happen obviously, but if people are gonna make delusional impossible demands at least go for the one that isn’t a hand-me-down of an existing character
@SuperZeldaFun I agree it would be nice to see other ethnicities and LGBTQIA+ complex characters represented in Nintendo franchises, but changing existing characters to suddenly be black or suddenly be gay kind of defeats the purpose because people would view it as a gimmick when it should be viewed as dedicated traits that make up their character
I have hope for new IPs or at least brand new characters in existing IPs that represent these people fully so people can actually relate to their unique perspectives.
I agree with half of these. Especially the dungeons.
Though I feel like you should smash your hands with a hammer for suggesting Tingle.
I think Zelda should get her own game instead of taking over Link's adventure. Nothing against The Legend of Zelda, featuring Zelda as the playable character, but I don't want to be swapping protagonists into some half baked nightmare of incomplete features on a character with loathing taking control or characters we don't get nearly enough time with then get pissed when we won't be getting a spin off.
Adjusting weapon destruction balance.... where is that hammer. ... just get rid of it. This should have never been added to a zelda game. I understand some people like it, but we have enough forking of the fan base, let's get rid of the most dividing thing in the game.
Sails..... We already had wind waker and that turned into trains. Can we make a hard pass on this suggestion and not turn the game into ASS Creed Odyssey.
Definitely the dungeons. If they can make BotW feel like ALttP and less like BotW with its dungeons and towns. Maybe dial back the terrain nightmare that is BotW. Then I'm all on board and will come back for a sequel. At present, I can't even be bothered to preorder the damned thing.
I just want Multiplayer
Personally, I could care less about the growing wants for diversity when it’s not needed and I agree with you that there’s not much of a necessity for this change, but I was just saying that an option to change is better than forcing the change upon someone, which is the outcome that will occur when social justice people start to turn their stares to Nintendo. Also, Link’s character is a blank slate avatar. I mean, he’s the blankest of blank slates as a character, and as such, you could even have a create-a-character option like most open-world games, and Nintendo could even heavily limit it like the Pokémon games. In general, it won’t be long now until a change is forced upon players, whether we like it or not, so Nintendo should preemptively allow players to make that choice.
One thing you are forgetting is the fact that Nintendo is not a western company. Unlike Microsoft and Sony they don’t worry about America’s politics.
That’s a fair argument, I just think what’s going on in the States and (from what I can tell) in Europe will eventually be forced to spread over to Japan, but it is a problem that Nintendo can ignore for now and neither of us or really that many people will care. I’m going to stop now, but I thought saying that Botw 2 didn’t need traditional dungeons was going to be my most controversial comment of the day.
Or they could just bring back Peatrice.
I’d like an easy option: more durable weapons, more hearts to start with, and some indication of where to go and what to do within the game
I play about an hour a month, and would love to see all the cool stuff, but I’m basically lost with breaking weapons and frequent deaths. So I’m down to playing every six months where I give it another go and leave after an hour, frustrated
@retroking Using the phrase "wokeness" when referring to anything becoming politically correct or promoting equality among all people.
Referring to people who identify as LGBTQIA+ by instead naming them "LGBQTWXYZ"
How can one person have so much class? What an icon.
Really I mostly just want more durable weapons and dungeons that aren't completely terrible. Having more of a narrative would be nice too, maybe do kind of a GTA-style mission structure to where you're still mostly free to go around and do whatever but there are narrative beats you need to hit in a given order.
While I too hated breakable weapons and would prefer them to go away, I think the bigger issue was that everything was a breakable weapon and there were no “items”. I’d be much more tolerant of breaking weapons if they brought back items. Things like the sledgehammer, the torch, the rods, and the deku leaf in BotW should have been items instead of just another weapon type. Augment this with some other series staples like hookshot (to help you halfway up your climb), shovel, cane, cape, etc. and more gear like Zora’s armor/helm that give you abilities instead of just stats. Then breakable weapons wouldn’t feel so annoying (except bows… different bows didn’t change up the play style so that was just dumb) and you would actually have meaningful things and upgrades to find in the world.
I hope breakable weapons stay, but make them more durable and provide an ability/option to repair them.
Other than that, I generally agree with the list, though I get the sense that there is this push to make the game more like Ocarina of Time when it should be a sequel to Breath of the Wild - the open freedom and systemic emergent gameplay are extremely important.
Hopefully the aerial bow combat, time reversing objects, and phasing through floors is as cool as Nintendo's patents describe them too.
I would like to have limited inventory, having an entire feast your inventory kill any difficulty.
Honestly, I just want
I'm a simple guy when it comes to Zelda
Here’s my wish list:
1-BRING BACK THE HOOKSHOT!!!!
3-Variety in boss designs
4-Under water exploration
5-Make the final boss fight challenging and epic. If I’m gonna sink in hundreds of hours in a game, I want it to end on a high note.
Here’s my solution to the dungeons:
Occasionally, Link will stumble upon a cave. Some of the caves are small, empty, and contain nothing of value. Throw in three or four caves, though, that have their own backstory, special item, and hordes of unique, difficult enemies.
NL: 8 things we'd love to see in Zelda: Breath of the Wild 2
Me: a release date
I'll add one:
Let we chose sword atack angles. BOTW doesn't let you change your atack pattern, thus the combat gets repetitive. Even Ocarina of Time did this better. There could be enemies wich you need to aim for a vertical or horizontal atack, or even a stab, like Skyward Sword did, it was just so satisfying.
This should be also aplied to big swords and lances.
Enemie variation would greatly benefit from this.
Traditional dungeons and bosses is what I want (and an official option to play as Linkle, you might as well make this an official thing now)...
The dungeons and bosses are probably my most favorite thing about the Zelda games, especially the 3D ones. No more Blights, please.
Man the breakable weapons... utterly killed the game for me. Never went back. Being playing Zelda games since SNES and am all up for reworking the formula but that I cannot think of a mechanic that has been responsible for me abandoning a game entirely like this. I know many others disagree and I'm not sure why I had such a strong reaction to it. After Skyrim I'm used to an open world with a little more... life... in it too. That would be nice. Sure people are on it. Not sure, but think the people that make and design these games may, sometimes, know a bit more than me.
@Realness Glad you said ‘Black/Latina’
I feel like to some (mostly white) people, diversity in representation can only mean: Black characters. And I feel like that way of thinking is not doing Black people any favours. A bisexual white guy, a straight black guy and an Asian girl can all be representation. And no, that has nothing to do with politics, people :/
Expand more on the hunting and gathering. Hope the pieces of Hyrule ripped from the ground leave equally sized holes and areas to explore. Build more Tarrey towns!
@SuperZeldaFun sorry to respond so late, but if you want diverse Nintendo characters, look at ARMS! The characters don’t really have any backstory, but there’s racial diversity. If a sequel happens, maybe it would have character backstories and we’d get some LGBTQ+ characters. I could see Twintelle or Kid Cobra potentially being LGBTQ+.
3# i hope not!! At the end of botw i had so many weapons a so many keep coming if developers manage to not to break weapons so much often it would totally get annoying for gameplay
Agree with most. Definitely need swimming underwater, a greater array of meals which do a variety of things but please NO TINGLE! Creepy AND annoying haha.
@JakedaArbok You forget Nintendo is a Japanese company. They are naturally gonna be resistant to Western sensibilities from the twitter SJW crowd. Back when Smash Ultimate dlc was still revealing the characters you see sites like infamously Neogaf make huge threads complaining why they didn’t add a black character or a Western gay character usually insulting Nintendo for “still being stuck in the past”
Very few big game Japanese companies cave to them and even when they do it’s very small bones like introduce a minor trans character that will likely offend the trans crowd or what they did in FFVII Remake with the honeybee place which even then critics felt “they didn’t do a enough” because Japanese perspective felt “that was enough”.
Sony is like the exception, but they are pretty much a Western company today and let’s be real. They are based in California of all places now lol.
Yeah, you’re right. I really couldn’t be bothered if Nintendo changes anything regarding a customizable character, I was just thinking out loud. Also, in retrospect, defending someone who wants to not only make Zelda the main character (not too much of a far out idea I guess) but change her race mid storyline and make Link only a minor character is kind of silly.
I'd definitely love to see the implementation of underwater exploration. Have no idea why this was absent from BotW1 to begin with, but I really think it is a shame not to take advantage of the underwater environments...
@SuperZeldaFun If you want characters like that, then they need to be original instead of altering existing established characters that have been around for decades.
What i would really love is a prologue demo, a la metal gear ground zeroes, that takes place in a repopulated hyrule castle before the events of the next game.
I would like to see the kokiri's back, I would also like to see some bosses like skull kid from majora's mask.
I really want a housing system that we can actually interact with and explore like any other ruin or town. Like rebuilding Hyrule to our liking and quests to invite people. Maybe getting those guys who helped with Terry town homes to build homes in Hyrule. Basically animal Crossing but in Hyrule. I'd love more items and interactive aspects too
Tweaking the weapon system would be dope. I don’t want a bunch of unbreakable weapons (I’ll honestly never use the others otherwise as I already do this with the Master Sword) but a system in place like cooking pots where we could build weapons/shields or augment ones we already have using random materials we find in the world would be outstanding. Definitely would love to up the durability of weapons I love or add elemental/other perks to them would be cool. If it is a direct sequel and we return to this Hyrule, then I’m fine with the same map. Except, I want all the ruins to be rebuilt or rebuilding, I want characters moving to new locations with more depth to their backgrounds and then expansion from beyond the sky, underground and the water around us. Otherwise, give us a whole new world. Keep shrines and divine beasts, make them more varied then create “dungeons” in the way they did the labyrinths, that Yiga Clan Hideout, the lost woods and that one place that was in complete darkness. Just create a few “dungeons” like they to give people their fix. Better graphics, more music, more variety in bad guys, mini bosses, BOSSES period and a boatload of Easter eggs referencing the first game and all the games from the past. Definitely want more holy cow moments (the first time you bump into a Talus or see a dragon for example) more power ups and just an overall evolutionary build off of the first one. I know it’s going to be great. Don’t Majora’s Mask this thing Nintendo. Breath of the Wild this thing. Give me the same wow, shock and awe. Oh….and please for the love of all, give us a thought provoking story and an incredible ending and we’ll be straight.
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